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Documentation/Engine/Detours

476 bytes added, 12:47, 21 December 2018
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== Master data unit ==
<pre>
There may only one unit of this type. It is located in '''/def/world/journey_detour_master.sii'''
SiiNunit
{
}
</pre>
 
Properties:
* '''min_game_time_delay''' Minimal game time from the last detour. If the time from the last detour is lower then this property, detour will not be generated.
* '''max_game_time_delay''' Maximal game time from the last detour. If the time from the last detour is larger then this property, detour will be always generated. (if other conditions are also fulfilled)
== Cutscenes data unit ==
Because DE are part of the journey event framework, they use the same cutscene units as the random road events.
You can see detailed descriptions of the cutscene unit here: [[Documentation/Engine/Random Road Events#Cutscenes_for_random_events]]
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