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Documentation/Engine/Detours

338 bytes added, 12:11, 21 December 2018
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= Data units =
Similar to the road events, detours work with one master unit describing general behaviour of the feature and then with units describing closure and event visualization for different lanes and roads.
 
= Master data unit =
<pre>
SiiNunit
{
 
journey_events_detour_data : .master
{
min_game_time_delay: 2400 // 4 (hours) * 60 (hour2min) * 20 (map scale) / 2 (some time spend in city)
max_game_time_delay: 4800 // 8 (hours) * 60 (hour2min) * 20 (map scale) / 2 (some time spend in city)
minimal_level: 2
}
 
}
</pre>
== Cutscenes data unit ==
Because DE are part of the journey event framework, they use the same cutscene units as the random road events.
You can see detailed descriptions of the cutscene unit here: [[Documentation/Engine/Random Road Events#Cutscenes_for_random_events]]
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