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Documentation/Engine/Detours

225 bytes added, 12:02, 21 December 2018
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You may noticed that there is no mention of cutscenes. It is because the analyzation algorithm do not consider provided cutscenes for closure visualization (because of performance). Cutscene are generated when player approach the closure and only at this time the game search for correct cutscene.
 
= Data units ==
Similar to the road events, detours work with one master unit describing general behaviour of the feature and then with units describing closure and event visualization for different numbers lanes and roads.
== Cutscenes data unit ==
Because DE are part of the journey event framework, they use the same cutscene units as the random road events.
You can see detailed descriptions of the cutscene unit here: [[Documentation/Engine/Random Road Events#Cutscenes_for_random_events]]
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