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Documentation/Engine/Detours

3 bytes added, 11:54, 21 December 2018
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When player take an offline job, the game analyze the found GPS route and if it finds any valid detours, game chooses it. When there are multiple valid detours, the game chooses randomly one of them.
You may noticed that there is no mention of cutscenes. It is because the analyzation algorithm do not consider provided cutscenes for closure visualization (because of performance). Cutscene are generated when player approach the closure and only at this time the game search for correct cutscene.
== Cutscenes data unit ==
Because DE are part of the journey event framework, they use the same cutscene units as the random road events.
You can see detailed descriptions of the cutscene unit here: [[Documentation/Engine/Random Road Events#Cutscenes_for_random_events]]
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