Difference between revisions of "Documentation/Engine/Console/Commands"

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!width="200px"|Name
 
!width="200px"|Name
 
!|Parameters
 
!|Parameters
!|Purpose
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!|Description
 
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| cheat
 
| cheat
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|-
 
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| edit
 
| edit
| -
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| <map_name>
 
| Start editor
 
| Start editor
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 +
map_name parameter is name of the map to be edited, if not set editor stars with empty map.
 
|-
 
|-
 
| edit_build
 
| edit_build

Revision as of 09:20, 15 January 2016

Name Parameters Description
cheat - Not available in final builds
check TODO TODO
cs_export TODO TODO
dispatch TODO TODO
echo <message> Prints message to console.
edit <map_name> Start editor

map_name parameter is name of the map to be edited, if not set editor stars with empty map.

edit_build TODO TODO
edit_build_spawns TODO TODO
edit_mark TODO TODO
edit_save TODO TODO
edit_save_backend TODO TODO
edit_save_text TODO TODO
edit_unit TODO TODO
exec <script file name> Load and execute different command script.

For example if you put this script into My Documents/Euro Truck Simulator 2:

# P3D Screenshot script.

echo "Taking screenshot.."
screenshot
echo "Screenshot has been taken"

Run the game and then write in console "exec /home/script_file_name" it will execute.

exit <reason> Exit game command in case of error. (unloads profile)
g_delete_idx TODO TODO
g_delete_uid TODO TODO
g_dump TODO TODO
g_dump_signs TODO TODO
g_find_prefab TODO TODO
g_game_dump TODO TODO
g_info TODO TODO
g_item_count TODO TODO
g_mode TODO TODO
g_msaa TODO TODO
g_next_border_node TODO TODO
g_path TODO TODO
g_replace_prefab TODO TODO
g_save_curve_as_text TODO TODO
g_sel_dist TODO TODO
g_sel_item TODO TODO
g_sel_type TODO TODO
g_sel_uid TODO TODO
g_ui_recache TODO TODO
g_wander_output TODO TODO
game <save_slot> Start game.
goto <x;y;z> Teleport debug camera to place on map
key TODO TODO
mark_country TODO TODO
mm_check TODO TODO
mm_defrag - Run memory manager defragmentation.
mm_dump [?bim] (help, blocks, items, mlru) [c] (children) Dump memory manager content.
mm_flush - Run memory manager garbage collector.
mm_flush_repeatedly - Run memory manager garbage collector.
mm_sys TODO TODO
multimon TODO TODO
pause - Toggle game pause state
preview <map_name> <preview_editor> <profile_to_load> Start game in preview mode

Parameters:

  • map_name - Name of the map to preview
  • preview_editor - editor = start editor, game = start game
  • profile_to_load - Name of the profile to be loaded
profiler_autoshow TODO TODO
profiler_dump TODO TODO
quit - Closes the game
route <start company name> <end company name> Command runs navigation between two given points and marks examined road network for visual preview
s_info - Reports informations about sound subsystem
save - Forces game save
screenshot <custom_name> Makes a screenshot.

The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional.

sdk <operation> Perform SDK operation

<operation> parameter can be:

  • reinit - reinitializes the SDK
  • unload - unload all plugins
  • reload - reloads all plugins
set - -
spawn <object_type> Spawn traffic object
test - Not available in final builds
uset <cvar> <value> Set value of the cvar by name - in case cvar was not found creates new.
validate - Start validation
warp <speed> Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0