Difference between revisions of "Documentation/Engine/Console/Commands"

From SCS Modding Wiki
Jump to navigation Jump to search
Line 21: Line 21:
 
|-
 
|-
 
| echo
 
| echo
| TODO
+
| <message>
| TODO
+
| Prints message to console.
 
|-
 
|-
 
| edit
 
| edit
| TODO
+
| -
| TODO
+
| Start editor
 
|-
 
|-
 
| edit_build
 
| edit_build
Line 57: Line 57:
 
|-
 
|-
 
| exec
 
| exec
| TODO
+
| <script file name>
| TODO
+
| Load and execute different command script.
 
|-
 
|-
 
| exit
 
| exit
| TODO
+
| <reason>
| TODO
+
| Exit game command in case of error. (unloads profile)
 
|-
 
|-
 
| g_delete_idx
 
| g_delete_idx
Line 149: Line 149:
 
|-
 
|-
 
| goto
 
| goto
| TODO
+
| <x;y;z>
| TODO
+
| Teleport debug camera to place on map
 
|-
 
|-
 
| key
 
| key
Line 178: Line 178:
 
| mm_flush_repeatedly
 
| mm_flush_repeatedly
 
| TODO
 
| TODO
| TODO
+
| Run resource garbage collector
 
|-
 
|-
 
| mm_sys
 
| mm_sys

Revision as of 17:20, 14 January 2016

Name Parameters Purpose
cheat - Not available in final builds
check TODO TODO
cs_export TODO TODO
dispatch TODO TODO
echo <message> Prints message to console.
edit - Start editor
edit_build TODO TODO
edit_build_spawns TODO TODO
edit_mark TODO TODO
edit_save TODO TODO
edit_save_backend TODO TODO
edit_save_text TODO TODO
edit_unit TODO TODO
exec <script file name> Load and execute different command script.
exit <reason> Exit game command in case of error. (unloads profile)
g_delete_idx TODO TODO
g_delete_uid TODO TODO
g_dump TODO TODO
g_dump_signs TODO TODO
g_find_prefab TODO TODO
g_game_dump TODO TODO
g_info TODO TODO
g_item_count TODO TODO
g_mode TODO TODO
g_msaa TODO TODO
g_next_border_node TODO TODO
g_path TODO TODO
g_replace_prefab TODO TODO
g_save_curve_as_text TODO TODO
g_sel_dist TODO TODO
g_sel_item TODO TODO
g_sel_type TODO TODO
g_sel_uid TODO TODO
g_ui_recache TODO TODO
g_wander_output TODO TODO
game TODO TODO
goto <x;y;z> Teleport debug camera to place on map
key TODO TODO
mark_country TODO TODO
mm_check TODO TODO
mm_defrag TODO TODO
mm_dump TODO TODO
mm_flush TODO TODO
mm_flush_repeatedly TODO Run resource garbage collector
mm_sys TODO TODO
multimon TODO TODO
pause - Toggle game pause state
preview <map_name> <preview_editor> <profile_to_load> Start game in preview mode

Parameters:

  • map_name - Name of the map to preview
  • preview_editor - editor = start editor, game = start game
  • profile_to_load - Name of the profile to be loaded
profiler_autoshow TODO TODO
profiler_dump TODO TODO
quit - Closes the game
route <start company name> <end company name> Command runs navigation between two given points and marks examined road network for visual preview
s_info - Reports informations about sound subsystem
save - Forces game save
screenshot <custom_name> Makes a screenshot.

The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional.

sdk <operation> Perform SDK operation

<operation> parameter can be:

  • reinit - reinitializes the SDK
  • unload - unload all plugins
  • reload - reloads all plugins
set - -
spawn <object_type> Spawn traffic object
test - Not available in final builds
uset <cvar> <value> Set value of the cvar by name - in case cvar was not found creates new.
validate - Start validation
warp <speed> Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0