Difference between revisions of "Documentation/Engine/Configuration variables/g save format"

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Line 19: Line 19:
 
|1 || force binary only
 
|1 || force binary only
 
|-
 
|-
|2 || force text only **(check hint below)**
+
|2 || force text only '''(check hint below)'''
 
|-
 
|-
|3 || simultaneous creation of binary and textual saves for debugging purposes **(check hint below)**
+
|3 || simultaneous creation of binary and textual saves for debugging purposes '''(check hint below)'''
 
|}
 
|}
  
  
 
{{Tip|Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!}}
 
{{Tip|Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!}}

Latest revision as of 23:13, 29 June 2018

Name: g_save_format
Purpose: Format used to store the game saves.
Config: global
Value: integer - format

format:

Value Description
0 default mode, whatever the game considers the default might change on build or state of testing
1 force binary only
2 force text only (check hint below)
3 simultaneous creation of binary and textual saves for debugging purposes (check hint below)


TIP: Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!