Documentation/Engine/Configuration variables

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This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii"). Moreover all this variables can also be changed during game play.

Name Type Default value Config Purpose
r_texture_detail integer 0 global Texture detail.
r_anisotropy_factor float 0.25 global Anistropy factor.
r_vsync integer 1 global Is vertical synchronization enabled?
sys_info string x86 / Windows 7 x64 (version 6.1) / Service Pack 1 global Store informations about your operating system
vid_name string <unknown> global Store informations about using graphics card.
vid_mem string 0 global Store informations about using graphics card memory.
vid_ver string 0 global Store information about using graphics card driver version.
t_averaging_window_length integer 20 global TODO
g_clock_24 integer 1 profile Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
g_police integer 1 profile Is police simulation enabled? If set to 0 you will not get any penalties.
g_fatigue integer 1 profile State of the fatigue simulation
g_tutorial integer 1 profile Is tutorial enabled?
g_desktop_tutorial integer 1 profile Is display tutorial enabled?
g_adviser integer 1 profile Is adviser enabled?
g_adviser_keep_hidden integer 0 profile Keep adviser hiddden state.
g_adviser_auto_parking integer 1 profile Disable auto parking.
g_save_idx integer 1 profile TODO
g_desktop_fadeout float 60 global TODO
g_bad_weather_factor float 0.07 profile Bad weather factor
g_currency integer 0 profile Currency used in game.
g_income_factor float 1.0 profile Income factor (minimum is 0.0 maximum is 1.0)
g_job_distance_limit float -1.0 profile Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs.
g_parking_difficulty integer 0 profile Parking difficulty
g_input_configured integer 0 profile Is input configured?
g_start_in_truck integer 0 profile If profile has assigned truck should we skip desktop and start in it?
g_autoload_ignore_autosave integer 0 profile Should auto-loading ignore all autosaves and use only manual saves?
g_force_load_selector integer 0 profile Forces the appearance of the load slot selector.
g_global_force_load_selector integer 0 global Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1)
g_force_economy_reset integer 0 profile Force economy reset.
g_remove_missing_accessories integer 0 profile TODO
g_tooltip_delay float 0.4 global TODO
g_cargo_sort integer 0 global TODO
g_line_sort integer 0 global TODO
g_debug_interior_cam integer 0 global Enables drawing of the truck geometry even in the interior camera mode.
g_sns string No default value global -
g_hw_info integer 1 global TODO
g_force_online_lscrs integer 0 global Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
g_mm_help_shown integer 0 global Used for indication if its first time when player enters mod manager to show him welcome screen.
g_fps integer 0 global Display FPS in mini console.
g_texture_usage_stats integer 0 global TODO
g_stream_exts string .ogg;.mp3 global TODO
r_device string dx9 global Render device. (correct values: dx9, gl)
r_path string No default value global Render path.
r_mode string No default value global TODO
r_fullscreen integer 1 global TODO
r_msaa integer 0 global Is MSAA enabled?
r_no_frame_tracking integer 0 global TODO
r_minimal_unfinished_frames integer 0 global TODO
r_nv_stereo_mode integer 2 global TODO
r_manual_stereo_in_menu integer 1 global TODO
r_manual_stereo_ui_dist float 0.8 global TODO
r_manual_stereo_ui_dist_game float 0.5 global TODO
r_manual_stereo_ui_fov float 80 global TODO
r_manual_stereo_ui_fov_game float 100 global TODO
r_manual_stereo_buffer_scale float 1.0 global TODO
r_setup_done integer 0 global TODO
r_startup_progress integer 0 global TODO
r_nowmi integer 0 global TODO
r_deferred integer 1 global Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
r_deferred_mirrors integer 1 global Use deferred rendering pipeline while rendering mirrors?
r_mirror_view_distance float 80.0 global View distance of the mirrors.
r_sun_shadow_quality integer 4 global Quality of the sun shadows.
r_sun_shadow_texture_size integer 4096 global Size of the sun shadow texture. Bigger number = better visuals, smaller fps
r_fake_shadows integer 2 global TODO
r_hdr integer 1 global Is HDR enabled?
r_mlaa integer 1 global Is MLAA enabled?
r_mlaa_threshold float 1.0 global TODO
r_dof integer 1 global Is Depth Of Field effect enabled?
r_dof_start float 200.0 global TODO
r_dof_transition float 400.0 global TODO
r_dof_filter_size float 0.5 global TODO
r_cloud_shadows integer 1 global TODO
r_color_correction integer 1 global TODO
r_color_cyan_red float 0.0 global TODO
r_color_magenta_green float 0.0 global TODO
r_color_yellow_blue float 0.0 global TODO
r_color_saturation float 1.0 global TODO
r_sunshafts integer 1 global TODO
r_normal_maps integer 1 global TODO
r_scale_x float 1.0 global TODO
r_scale_y float 1.0 global TODO
r_mirror_scale_x float 1.0 global TODO
r_mirror_scale_y float 1.0 global TODO
r_deferred_debug integer 0 global If value is greater than 0 runs deferred renderer debug.
r_show_light_pixel_coverage integer 0 global TODO
r_use_depth_bounds integer 1 global TODO
r_gamma float 1.0 global TODO
r_multimon_mode integer 0 global Controls the multi-monitor mode.
r_multimon_fov_horizontal float 50 global TODO
r_multimon_fov_vertical float 0 global TODO
r_multimon_border_fov_left float 0 global TODO
r_multimon_border_fov_right float 0 global TODO
r_multimon_vert_offset_left float 0 global TODO
r_multimon_vert_offset_right float 0 global TODO
r_multimon_rotation_center float 0 global TODO
r_multimon_rotation_left float 0 global TODO
r_multimon_rotation_right float 0 global TODO
r_multimon_rotation_aux float 0 global TODO
r_multimon_interior_in_main integer 1 global Should we render interior inside the main views.
r_multimon_exterior_in_aux integer 0 global Should we render exterior in the auxiliary view.
r_segment_buffer_size integer 128 global Segment buffer size in MB
g_interior_camera_zero_pitch integer 0 global TODO
r_wireframe integer 0 global Enables wireframe rendering.
g_hmd_no_artifical_movement integer 0 profile TODO
g_hmd_reduced_cabin_movement integer 1 profile TODO
g_hmd_no_special_menu integer 0 profile TODO
g_hmd_no_3d_background integer 0 profile TODO
g_lang string No default value profile TODO
g_lang_set integer 1 profile TODO
g_news integer -1 global TODO
g_online_loading_screens integer -1 global TODO
g_colbox integer 0 global TODO
g_flyspeed float 100.0 global Debug camera fly speed
g_developer integer 0 global Is developer mode enabled?
g_city_name_move integer 0 global TODO
g_debug_map_limits integer 0 global TODO
g_automatic_test integer 0 global TODO
g_screenshot_on_bug integer 0 global TODO
g_kdop_preview integer 0 global TODO
g_traffic float 1.0 global TODO
g_lod_factor_traffic float 1.0 global TODO
g_lod_factor_parked float 1.0 global TODO
g_auto_traffic_headlights integer 1 global TODO
g_vehicle_flare_lights integer 1 global TODO
g_light_distance_factor float 1.0 global TODO
g_light_span_factor float 1.0 global TODO
g_pedestrian integer 1 global TODO
g_lod_factor_pedestrian float 1.0 global TODO
g_trackir integer 1 global TODO
g_veg_detail integer 2 global TODO
g_grass_density integer 2 global TODO
g_reflection integer 3 global TODO
g_rain_reflection integer 3 global TODO
g_rain_reflect_cache integer 1 global TODO
g_rain_reflect_traffic integer 1 global TODO
g_rain_reflect_actor integer 1 global TODO
g_rain_reflect_hookups integer 1 global TODO
g_additional_water_fov float 20.0f global TODO
g_menu_aa_limit integer 8 global TODO
g_hq_3d_screenshot integer 0 global TODO
g_hq_3d_scale float 0.0 global TODO
g_hq_screenshot_width integer 0 global TODO
g_hq_screenshot_height integer 0 global TODO
g_hq_map_screenshot integer 0 global TODO
g_truck_light_specular integer 1 global TODO
g_gfx_quality integer -1 global TODO
g_gfx_advanced integer 0 global TODO
g_gfx_all_scales integer 0 global TODO
g_truck_light_quality integer 1 global TODO
g_ignore_low_fps integer 0 global TODO
g_cutscenes integer 1 profile TODO
g_radio_mode integer 1 global TODO
g_trans integer 0 profile TODO
g_hshifter_layout integer 0 profile TODO
g_hshifter_layout_shifting integer 1 profile TODO
g_hshifter_synchronized integer 1 profile TODO
g_steer_autocenter integer 1 profile TODO
g_brake_intensity float 1.0 profile TODO
g_trailer_stability float 0.5 profile TODO
g_retarder_auto integer 0 profile TODO
g_motor_brake_auto integer 0 profile TODO
g_engine_start_auto integer 1 profile TODO
g_axle_drop_auto integer 1 profile TODO
g_hud_speed_limit integer 1 profile TODO
g_use_speed_limiter integer 1 profile TODO
g_brake_light_all integer 1 profile TODO
g_mph integer 0 profile Use miles (1) or kilometers (0).
g_pounds string kg profile Set weight unit
g_fahrenheit integer 0 profile TODO
g_gallon integer 0 profile TODO
g_reg_setting string No default value profile Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
g_hardcore_simulation integer 0 profile TODO
g_fuel_simulation integer 0 profile TODO
g_pedal_clutch_range float 1.0 profile TODO
g_throttle_auto_shift integer 0 profile TODO
g_cruise_control_grid float 5.0 profile TODO
g_cruise_control_smart float 0.0 profile TODO
g_cam_steering integer 0 profile TODO
g_cam_steering_value float 1.0 profile TODO
g_cam_steering_reverse integer 1.0 profile TODO
g_cam_physics integer 1 profile TODO
g_cam_physics_value float 1.0 profile TODO
g_cam_blinker integer 0 profile TODO
g_toy_physics integer 1 profile Is simulation of toy physics movement enabled?
g_save_format integer 0 global TODO
s_reverse_enabled integer 1 profile Is reverse sound enabled?
s_rumble_enabled integer 1 profile Is rumble sound enabled?
s_air_noise float 1.0 profile TODO
s_wheel_noise float 1.0 profile TODO
s_interior_volume float 1.0 profile Interior sound volume multiplier.
i_virtual_cursor_speed float 500.0 global TODO
g_artist_id integer 0 global TODO
g_steam_screenshots integer 2 global TODO
g_steam_browser integer 1 global TODO
g_steam_rich_presence integer 1 global TODO
g_show_game_elements integer 1 global TODO
g_disable_hud_activation integer 0 global TODO
n_online_pre_fail_probability integer 0 global TODO
n_online_post_fail_probability integer 0 global TODO
n_online_delay_min integer 0 global TODO
n_online_delay_max integer 0 global TODO
i_hmd_min_prediction float 0.0 profile TODO
i_hmd_max_prediction float 0.1 profile TODO
i_oculus_eye_height float 0.15 profile TODO
i_oculus_eye_protrusion float 0.09 profile TODO
p_profile_draws integer 0 global Profile draw calls
g_minicon integer 0 global Is mini console enabled?
g_console integer 0 global Is console enabled?