Difference between revisions of "Documentation/Engine/Configuration variables"

From SCS Modding Wiki
Jump to navigation Jump to search
Line 200: Line 200:
 
| 0
 
| 0
 
| global
 
| global
| Current cargo sort method. '''TODO: Write down all possibilities'''
+
| Current cargo sort method.
 
|-
 
|-
 
| g_line_sort
 
| g_line_sort

Revision as of 10:32, 11 February 2016

This variables configure different aspects of the game. They are loaded either from "config.sii" that should be in game home directory or profile configuration file ("profiles/<profile_id>/config.sii").

Moreover all this variables can also be changed during game play.

Name Type Default value Config Purpose
r_texture_detail integer 0 global Texture detail.
r_anisotropy_factor float 0.25 global Anistropy factor.
r_vsync integer 1 global Is vertical synchronization enabled?
sys_info string No default value global Store informations about your operating system
vid_name string No default value global Store informations about using graphics card.
vid_mem string 0 global Store informations about using graphics card memory.
vid_ver string 0 global Store information about using graphics card driver version.
t_averaging_window_length integer 20 global Number of the past frames used to calculate the current frame duration.
g_clock_24 integer 1 profile Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour)
g_police integer 1 profile Is police simulation enabled? If set to 0 you will not get any penalties.
g_fatigue integer 1 profile State of the fatigue simulation
g_tutorial integer 1 profile Is tutorial enabled?
g_desktop_tutorial integer 1 profile Is display tutorial enabled?
g_adviser integer 1 profile Is adviser enabled?
g_adviser_keep_hidden integer 0 profile Keep adviser hiddden state.
g_adviser_auto_parking integer 1 profile Disable auto parking.
g_save_idx integer 1 profile Current profile save index.
g_desktop_fadeout float 60 global Delay specified in seconds used to fadeout ui in desktop.
g_bad_weather_factor float 0.07 profile Bad weather factor
g_currency integer 0 profile Currency used in game.
g_income_factor float 1.0 profile Income factor (minimum is 0.0 maximum is 1.0)
g_job_distance_limit float -1.0 profile Limit generating of the jobs that are in specified range from current player position. -1.0 value means show all generated jobs.
g_parking_difficulty integer 0 profile Parking difficulty
g_input_configured integer 0 profile Is input configured?
g_start_in_truck integer 0 profile If profile has assigned truck should we skip desktop and start in it?
g_autoload_ignore_autosave integer 0 profile Should auto-loading ignore all autosaves and use only manual saves?
g_force_load_selector integer 0 profile Forces the appearance of the load slot selector.
g_global_force_load_selector integer 0 global Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1)
g_force_economy_reset integer 0 profile Force economy reset.
g_remove_missing_accessories integer 0 profile Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible.
g_tooltip_delay float 0.4 global Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip.
g_cargo_sort integer 0 global Current cargo sort method.
g_line_sort integer 0 global Current line sort criteria for jobs.
g_debug_interior_cam integer 0 global Enables drawing of the truck geometry even in the interior camera mode.
g_force_online_lscrs integer 0 global Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed.
g_mm_help_shown integer 0 global Used for indication if its first time when player enters mod manager to show him welcome screen.
g_fps integer 0 global Display FPS in mini console.
g_texture_usage_stats integer 0 global Print texture usage statistics into the console?
r_device string dx9 global Render device. (correct values: dx9, gl)
r_path string No default value global Render path.
r_mode string No default value global Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate}
r_fullscreen integer 1 global Is fullscreen enabled?
r_msaa integer 0 global Is MSAA enabled?
r_no_frame_tracking integer 0 global Disable frame tracking feature.
r_minimal_unfinished_frames integer 0 global Simulate bigger queue in tracking completion frames.
r_nv_stereo_mode integer 2 global How to handle NV 3D vision stereo mode.

TODO: move to cvar specific page

  • 0 - disabled
  • 1 - enabled
  • 2 - fully enabled
r_manual_stereo_in_menu integer 1 global Is use of manual stereo enabled even in menu?
r_manual_stereo_ui_dist float 0.8 global UI draw plane distance when using stereo.
r_manual_stereo_ui_dist_game float 0.5 global UI draw plane distance when using stereo.
r_manual_stereo_ui_fov float 80 global Manual stereo UI field of view when using stereo.
r_manual_stereo_ui_fov_game float 100 global Manual stereo UI field of view when using stereo.
r_manual_stereo_buffer_scale float 1.0 global Scale factor used when creating stereo buffers.
r_setup_done integer 0 global Are default graphics settings setup?
r_startup_progress integer 0 global Indicates progress of game startup.
r_nowmi integer 0 global Disable usage of WMI while detecting graphics card memory informations.
r_deferred integer 1 global Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects.
r_deferred_mirrors integer 1 global Use deferred rendering pipeline while rendering mirrors?
r_mirror_view_distance float 80.0 global View distance of the mirrors.
r_sun_shadow_quality integer 4 global Quality of the sun shadows.
r_sun_shadow_texture_size integer 4096 global Size of the sun shadow texture. Bigger number = better visuals, smaller fps
r_fake_shadows integer 2 global Fake shadows state.

TODO: Move to cvar specific page

  • 0 - No fake shadows
  • 1 - Simple fake shadows
  • 2 - Extended fake shadows
r_hdr integer 1 global Is HDR enabled?
r_mlaa integer 1 global Is MLAA enabled?
r_mlaa_threshold float 1.0 global Edge threshold used for MLAA anti-aliasing
r_dof integer 1 global Is Depth Of Field effect enabled?
r_dof_start float 200.0 global Starting range of the Depth Of Field
r_dof_transition float 400.0 global Length of range between minimal and maximal Depth Of Field blur.
r_dof_filter_size float 0.5 global Size of the Depth Of Field filter.
r_cloud_shadows integer 1 global Are cloud shadows enabled?
r_color_correction integer 1 global Color correction state.

TODO: Move to cvar specific page

  • 0 - disabled
  • 1 - enabled using game data
  • 2 - enabled using cvar values r_color_*
r_color_cyan_red float 0.0 global Cyan-red factor of the color correction in -1 to 1 range.
r_color_magenta_green float 0.0 global Magenta-green factor of the color correction in -1 to 1 range.
r_color_yellow_blue float 0.0 global Yellow-blue factor of the color correction in -1 to 1 range.
r_color_saturation float 1.0 global Color saturation factor 1.0 is neutral.
r_sunshafts integer 1 global Are sunshafts enabled?
r_normal_maps integer 1 global Is normal mapping enabled?
r_scale_x float 1.0 global X-axis rendering scaling factor.
r_scale_y float 1.0 global Y-axis rendering scaling factor.
r_mirror_scale_x float 1.0 global X-axis mirror rendering scaling factor.
r_mirror_scale_y float 1.0 global Y-axis mirror rendering scaling factor.
r_deferred_debug integer 0 global If value is greater than 0 runs deferred renderer debug.
r_show_light_pixel_coverage integer 0 global Show lights debugging helpers?
r_use_depth_bounds integer 1 global Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware)
r_gamma float 1.0 global Gama correction factor (works only in fullscreen mode)
r_multimon_mode integer 0 global Controls the multi-monitor mode.
r_multimon_fov_horizontal float 50 global Horizontal field of view used with multi monitor configuration.
r_multimon_fov_vertical float 0 global Vertical field of view used with multi monitor configuration.
r_multimon_border_fov_left float 0 global Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
r_multimon_border_fov_right float 0 global Additional angle added to offset between cameras to represent oblast hidden by the monitor border.
r_multimon_vert_offset_left float 0 global Additional vertical offset of left monitor.
r_multimon_vert_offset_right float 0 global Additional vertical offset of right monitor.
r_multimon_rotation_center float 0 global Roll of the center monitor.
r_multimon_rotation_left float 0 global Roll of the left monitor.
r_multimon_rotation_right float 0 global Roll of the right monitor.
r_multimon_rotation_aux float 0 global Roll of the auxillary monitor.
r_multimon_interior_in_main integer 1 global Should we render interior inside the main views.
r_multimon_exterior_in_aux integer 0 global Should we render exterior in the auxiliary view.
r_segment_buffer_size integer 128 global Segment buffer size in MB
g_interior_camera_zero_pitch integer 0 global Is default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift.
r_wireframe integer 0 global Enables wireframe rendering.
g_hmd_no_artifical_movement integer 0 profile Disables artifical angle based movement of the interior.
g_hmd_reduced_cabin_movement integer 1 profile Reduces the cabin movement by disabling its separate movement on the visual level.
g_hmd_no_special_menu integer 0 profile Disables use of special variants of menu ui when HMD is enabled.
g_hmd_no_3d_background integer 0 profile Disables use of 3d background for the menu.
g_lang string en_gb profile Language currently used by game.
g_lang_set integer 1 profile Is language set manually (1)?
g_news integer -1 global Are online news enabled?

TODO: Move to cvar specific page.

  • -1 - to be decided by user
  • 0 - disabled
  • 1 - enabled
g_online_loading_screens integer -1 global Are online loading screens enabled?

TODO: Move to cvar specific page.

  • -1 - to be decided by user
  • 0 - disabled
  • 1 - enabled
g_flyspeed float 100.0 global Debug camera fly speed
g_developer integer 0 global Is developer mode enabled?
g_city_name_move integer 0 global Enable ability to move city names on map.
g_debug_map_limits integer 0 global Enable/Disable the debugging of the map speed limits.
g_screenshot_on_bug integer 0 global Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used.
g_kdop_preview integer 0 global Enable/Disable the preview of generated k-DOPs.
g_traffic float 1.0 global Traffic intensity.
  • 0.0 - traffic disabled
  • 10.0 - maximum traffic intensity
g_lod_factor_traffic float 1.0 global LOD distances for traffic vehicles are multiplied by this factor.
g_lod_factor_parked float 1.0 global LOD distances for parked vehicles are multiplied by this factor.
g_auto_traffic_headlights integer 1 global Enable/Disable headlights from automatic traffic.
g_vehicle_flare_lights integer 1 global Enable/Disable lights associated with vehicle flares.
g_light_distance_factor float 1.0 global Light source fade start distance is multiplied by this value.
g_light_span_factor float 1.0 global Light source fade span is multiplied by this value.
g_pedestrian integer 1 global Enable/Disable pedestrian generation.
g_lod_factor_pedestrian float 1.0 global LOD distances for pedestrians are multiplied by this factor.
g_trackir integer 1 global Enable/Disable the TrackIR support.
g_veg_detail integer 2 global Vegetation detail setting. 0 - low, 1 - medium, 2 - high
g_grass_density integer 2 global Grass density setting.

TODO: Move to cvar specific page.

  • 0 - off
  • 1 - low
  • 2 - medium
  • 3 - high
g_reflection integer 3 global Reflection detail

TODO: Move to cvar specific page.

  • 0 - no reflection,
  • 1 - water reflection only
  • 2 - vehicle reflection only
  • 3 - both water reflection and vehicle reflection
g_rain_reflection integer 3 global Rain reflection quality

TODO: Move to cvar specific page.

  • 0 - no reflection
  • 1 - cube reflection
  • 2 - planar with fadeout
  • 3 - planar with cube crossfade
g_rain_reflect_cache integer 1 global Should we reflect geometry cache in the rain?
g_rain_reflect_traffic integer 1 global Should we reflect traffic in the rain?
g_rain_reflect_actor integer 1 global Should we reflect game actor in the rain?
g_rain_reflect_hookups integer 1 global Should we reflect hookups associated with segment items (e.g. lamp flares)?
g_additional_water_fov float 20.0f global By how much increase the horizontal fov used to render the water effect.
g_menu_aa_limit integer 8 global Number of tiles below which we enable SSAA in the menu scene.
g_truck_light_specular integer 1 global Enables/disables use of specular during head light calculation.
g_gfx_quality integer -1 global Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state.
g_gfx_advanced integer 0 global Graphics settings last used (0 = simple, 1 = advanced).
g_gfx_all_scales integer 0 global Enables selection of all rendering scales in ui even on machines with small virtual memory.
g_truck_light_quality integer 1 global Quality of result of the head light.

TODO: Move to cvar specific page.

  • 0 - single source with two masks
  • 1 - two separate light sources
g_ignore_low_fps integer 0 global Enable/Disable the low frame rate warnings.
g_cutscenes integer 1 profile Enable/disable cutscenes.
g_radio_mode integer 1 global Radio player mode.
g_trans integer 0 profile Type of transmission.

TODO: Move to cvar specific page.

  • 0 - arcade (automatic + auto reverse)
  • 1 - sequential
  • 2 - H-shifter
  • 3 - automatic
g_hshifter_layout integer 0 profile Type of hshifter layout:

TODO: Move to cvar specific page.

  • 0 - range
  • 1 - splitter
  • 2 - range-splitter
g_hshifter_layout_shifting integer 1 profile Layout analyzed and used for more realistic shifting sounds.
g_hshifter_synchronized integer 1 profile Behaves/sounds like synchonized transmission.
g_steer_autocenter integer 1 profile Is steering wheel autocenter enabled?
g_brake_intensity float 1.0 profile Brake intensity modifier.
g_trailer_stability float 0.5 profile Trailer stability factor.
g_retarder_auto integer 0 profile Is automatic usage of retarder enabled?
g_motor_brake_auto integer 0 profile Is automatic usage of engine brake enabled?
g_engine_start_auto integer 1 profile Is engine automatic start enabled?
g_axle_drop_auto integer 1 profile Is automatic axle drop enabled?
g_hud_speed_limit integer 1 profile Speed limit state on the adviser.

TODO: Move to cvar specified page

  • 0 - hide
  • 1 - show truck speed limits
  • 2 - show car/general speed limit
g_use_speed_limiter integer 1 profile Is speed limiter enabled?
g_brake_light_all integer 1 profile Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)?
g_mph integer 0 profile Use miles (1) or kilometers (0).
g_pounds string kg profile Set weight unit
g_fahrenheit integer 0 profile Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)?
g_gallon integer 0 profile Should game display volume as gallon (value: 1) or liters (value: 0)?
g_reg_setting string No default value profile Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa.
g_hardcore_simulation integer 0 profile Is air brake simulation enabled?
g_fuel_simulation integer 0 profile Is realistic fuel consumption enabled?
g_pedal_clutch_range float 1.0 profile Cluch range.
g_throttle_auto_shift integer 0 profile Automatic gearbox uses throttle as input for shifting policy.
g_cruise_control_grid float 5.0 profile Digital cruise control grid step.
g_cruise_control_smart float 0.0 profile Smart cruise control window, if you want to disable it set to negative value.
g_cam_steering integer 0 profile Is interior camera movement based on steering angle enabled?
g_cam_steering_value float 1.0 profile Multiplier for interior camera movement based on steering angle.
g_cam_steering_reverse integer 1.0 profile Interior camera movement based on steering angle, behavior on reverse.

TODO: Move values to separated page

  • 0 - disabled
  • 1 - normal
  • 2 - inverted
g_cam_physics integer 1 profile Is interior camera movement based on physics movement of driver enabled?
g_cam_physics_value float 1.0 profile Value of interior camera movement based on physics movement of driver.
g_cam_blinker integer 0 profile Is interior camera movement based on blinker activation enabled.
g_toy_physics integer 1 profile Is simulation of toy physics movement enabled?
g_save_format integer 0 global Format used to store the game saves.
s_reverse_enabled integer 1 profile Is reverse sound enabled?
s_rumble_enabled integer 1 profile Is rumble sound enabled?
s_music_enabled integer 1 profile Is music enabled?
s_sfx_enabled integer 1 profile Is sfx enabled?
s_air_noise float 1.0 profile Sound of air at high speed.
s_wheel_noise float 1.0 profile Sound of wheels at high speed.
s_interior_volume float 1.0 profile Interior sound volume multiplier.
s_master_volume float 1.0 profile Master volume.
s_music_volume float 0.8 profile Music volume.
s_radio_volume float 1.0 profile Radio volume.
s_sfx_volume float 1.0 profile SFX volume.
s_reverse_stereo int 0 profile Is stereo reversed?
i_virtual_cursor_speed float 500.0 global Speed of movement of the cursor when using a gamepad-like input in pixels per second.

Set to zero or negative value to disable use of gamepads and joysticks for cursor movement.

g_artist_id integer 0 global Artist specific id. (0-15 range)
g_steam_screenshots integer 2 global Way in which we should handle the screenshots in steam version.
g_steam_browser integer 1 global Should game use steam build-in browser or user default browser to open external links?
g_steam_rich_presence integer 1 global Is steam rich presence enabled?
g_show_game_elements integer 1 global Are activation points enabled?
g_disable_hud_activation integer 0 global Are specific hud activations disabled?
i_hmd_min_prediction float 0.0 profile Time interval in seconds used to predict the HMD movement.
i_hmd_max_prediction float 0.1 profile Time interval in seconds used to predict the HMD movement.
i_oculus_eye_height float 0.15 profile Model of the stick based neck and head simulation.
i_oculus_eye_protrusion float 0.09 profile Model of the stick based neck and head simulation.
p_profile_draws integer 0 global Profile draw calls
g_minicon integer 0 global Is mini console enabled?
g_console integer 0 global Is console enabled?