{{Tip|Be aware that this page is obsolete, it should be updated with all comments in the future time.}}
__TOC__
Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br>
=List=
{| class="wikitable sortable" width="100%"
!width="200px"|Name
!width="350px"|Parameters
!|Description
|-
| check
| TODO<what>| TODOCheck if data is correct. At the moment the <what> parameter can be only "company" and then the command will validate if all connections between companies are correct.
|-
| cs_export
| TODO<cutscene_name>| TODOExport cutscene by name.
|-
| dispatch
| TODO-| TODOHandle entering initial state after game launch.
|-
| echo
|-
| edit_build
| TODO-| TODORebuild editor in map editor.
|-
| edit_build_spawns
| TODO-| TODORebuild all spawn points in map editor.
| TODO| TODO|-| edit_save_backend| TODO| TODOSaves the map in map editor for loading in game.
|-
| edit_save_text
| TODO| TODO|-| edit_unit| TODO| TODOSave map in textual form for debugging purpose.
|-
| exec
| <reason>
| Exit game command in case of error. (unloads profile)
|-
| g_colbox
| <mode>
| Displays collision boxes while in editor. 1:on, 0:off
|-
| g_delete_idx
| TODO<index>| TODODelete item by given index in map editor
|-
| g_delete_uid
| TODO<uid>| TODODelete item by given unique index in map editor
|-
| g_dump
| TODO[asset extension]| TODODumps map.
|-
| g_dump_signs
| TODO-| TODODumps traffic signs.
|-
| g_find_prefab
| TODO<prefab name> [prefab name] [prefab name] ...| TODO|-| g_game_dump| TODO| TODOFind prefabs by it's unit name suffix and dump them into bugs file.
|-
| g_info
| TODO-| TODOPrints application info. Output depends if you are in game or using map editor.
|-
| g_item_count
| TODO(model, prefab, building, anim, mover)| TODODisplay count of the item. If no parameter is given this function prints summary about all the items.
* preview_editor - editor = start editor, game = start game
* profile_to_load - Name of the profile to be loaded
|-
| profiler_autoshow
| TODO
| TODO
|-
| profiler_dump
| TODO
| TODO
|-
| quit
| uset
| <cvar> <value>
| Set value of the [[Documentation/Engine/Configuration variables|cvar ]] by name - in case cvar was not found creates new.
|-
| validate
| <speed>
| Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0
|-
| g_set_skybox
| TODO
| TODO
|-
| g_set_climate
| TODO
| TODO
|-
| g_set_weather
| TODO
| TODO
|-
| g_set_time
| TODO
| TODO
|-
| phys_info
| TODO
| TODO
|-
| ui
| TODO<command[[:flags] name[:class] ["parameters"]]>| TODOInternal ui operations command. *command**'s'(how) - shows a window. Parameters [ui_script [left=0 bottom=0]]**'h'(ide) - hides a window**'t'(oggle) - toggles window. For parameters see 's'**'i'(nsert) - inserts a window. For parameters see 's'**'r'(emove) - removes a window**'c'(ommand) - commands ui component. Parameters [component_name parameters]*flags**'v'(iew) - hides a pointer atop this window**'l'(ock 0) - doesn't lock input when showing this window**'m'(odular)- makes a window modular**'f'(ocus 0)- doesn't grab focus when showing this window**'e'(vfiltr)- create as eventfilter**'t'(opmost)- create as topmost**'b'(ottomm)- create as bottommost
|}
=Legend=
'''Command parameters'''
*Parameters surrounded by <> are required.
*Parameters surrounded by [] are optional.
*Parameters surrounded by () are values that can be used as this parameter - other values effect depends on the command.