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Documentation/Engine/Sound

35 bytes added, 16 April
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Sound reference file
* The sound buses<br>Events in FMOD Studio do not exist in a vacuum. Their output is routed into the project mixer. The Events have to be routed to one of the buses registered in the Master Bank. Users can set the sound volume and mute state in the application settings for each bus which is used as a routing target for sound events.
* Mixer and Routing<br>The project mixer consists of a number of interconnected buses. Connection between the audio buses describe the sound event flow through the sound system.
* Global Parameters<br>An event contains and is primarily composed of tracks and parameters. Some parameters are defined in the master. This These parameters are global and can be used for Automation and Modulation of events across all banks.
The Master Bank is a fundamental building block of the sound system so: '''Never change the Master Bank!'''
We prefer and we recommend to use sound reference files.
* There are more possibilities to configure sound.
* It is easier to change for changing / modding individual sounds.
* [[Documentation/Engine/Sound/TruckRemote|Sounds - Remote Truck (multiplayer)]]
* (WIP) Sounds - Truck Interior
* (WIP) [[Documentation/Engine/Sound/Tires|Sounds - Tires]]
* (WIP) Sounds - Collisions
* (WIP) Sounds - Traffic
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