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Documentation/Engine/Detours

2 bytes added, 13:43, 21 December 2018
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Remaining case is when the time from the last detour is between '''min_game_time_delay''' and '''max_game_time_delay'''. In that case the detour will be generated with the probability corresponding to the uniform distribution of '''one''' detour between these times.
== Detour data unit ==
These unit define which cutscene will be used for which part of detour visualization.
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