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Lamp system uses "lamp" material effect to visualize extra lit surfaces by second mask texture or by alpha channel of base texture. This system is used on vehicle lights, vehicle auxiliary lights and traffic lights.
For easy usage of lamp system Blender Tools has included [[Documentation/Tools/SCS Blender Tools/SCS Tools in Tool Shelf/Lamp Switcher & UV Tool|Lamp Switcher & UV Tool]] which will help you with UV mappings tiling and previewing of lit surfaces directly in Blender 3D viewport.
== Vehicle lights ==

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