Documentation/Engine/Units/sound noise data
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The sound_noise_data unit class is used to define speed-dependent sounds. This unit is typically used in an array, with min_speed and max_speed ranges overlapping between members to allow crossfading.
Uses
- accessory_sound_data (wheel_*, aero_noise, gear_noise)
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
name | string | Path to the sound clip (e.g. name: "/sound/truck/noises/wind_inside_int_1.ogg" )
| |
looped | bool | false | When true, the sound clip will be looped while active. When false, it will play once when triggered. Should always be true for noise sounds. |
is_2d | bool | false | |
volume | float | 1.0 | Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) |
pitch_reference | float | 0.0 | The reference vehicle speed of the recording. |
min_rpm | float | 0.0 | The lowest vehicle speed the clip will be played at. |
max_rpm | float | 0.0 | The highest vehicle speed the clip will be played at. |