Documentation/Engine/Sound/TruckRemote
< Documentation | Engine | Sound
Jump to navigation
Jump to search
Revision as of 08:17, 21 October 2021 by Lubos.scs (talk | contribs) (Created page with "=== Sounds - Remote Truck === The sound of a remote truck is in principle very similar to the sound of a player's truck engine.<br> (Please see the Documentation/Engine/Soun...")
Sounds - Remote Truck
The sound of a remote truck is in principle very similar to the sound of a player's truck engine.
(Please see the Sounds - Truck Engine for a better understanding.)
However, there are a few key differences to keep in mind:
- The engine sound is integrated into one event (usually remote / engine). Including exhaust and turbo sounds.
- Due to the performance, the sound for the remote truck needs to be significantly simplified.
- It is not recommended to combine events of different banks for the engine sound.
Event (remote/)"engine"
Event "engine" plays sound of the engine of remote truck.
It has to be 3D event. The event should be routed to the "traffic" audio bus.
The event must be looped and its living cycle is controlled by "play" parameter (see bellow).
These event parameters must exist:
- play
The parameter "play" control living cycle of the event:
value play = 1 means - sound is playing
value play = 0 means - sound should be stopped - brake
the value is in the range <0 - 1> and represents the action of the motor brake - load
the value is in the range <0 - 1>
value represents the motor load
value < 0.05 means idle engine sound - rpm
the value is in the range <0 - 3000>
the value represents the number of engine revs per second - engine/turbo
the value is in the range <0 - 1> and represents the action of the turbo system