Documentation/Engine/Sound/Mixer

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Revision as of 12:59, 5 March 2020 by Lubos.scs (talk | contribs) (Audio buses, routing and mixer)

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Audio buses, routing and mixer

The definition of the sound buses and their routing is very important part of the Master Bank.

  • Bus
  • Routing

Current table describes mixer principles in our Master Bank:

Bus Routing to... Using for sounds... Remark
master Example
<--- cabin master - none -
.....<--- interior cabin Individual truck interior sounds as for example:
air warning, blinkers, sticks, park brake, wipers, windows, seat noise...
.....<--- window_left cabin - none -
.....<--- window_right cabin - none -
<--- exterior master - none -
.....<--- traffic exterior Sounds of the traffic system.
.....<--- trailer exterior Player's trailer sounds.
.....<--- truck_effects exterior Player's truck effects
(air cutoff, air gear, hook, horns, reverse, ...).
.....<--- truck_engine exterior Player's truck engine.
.....<--- truck_exhaust exterior Player's truck exhaust.
.....<--- truck_noise exterior Player's truck noise
(aero noise, suspension noise, ...).
.....<--- world exterior Ambient and environmental sounds and effects.
Prefab sounds, sounds of animations...
<--- game master - none -
.....<--- music game In-game music (as a 'hurry up' melody).
.....<--- navigation game Voice navigation output.
.....<--- ui game Sounds of the user interface
(click, mail, reward, camera, ...).
.....<--- ui_music game Music for UI (menu, garage, service, ...).
.....<--- voiceover game Reserved for the future use.
<--- radio master Output for the in-game radio (user music) player.