Documentation/Engine/Sound/Mixer
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Revision as of 12:59, 5 March 2020 by Lubos.scs (talk | contribs) (→Audio buses, routing and mixer)
Audio buses, routing and mixer
The definition of the sound buses and their routing is very important part of the Master Bank.
- Bus
- Routing
Current table describes mixer principles in our Master Bank:
Bus | Routing to... | Using for sounds... | Remark |
---|---|---|---|
master | Example | ||
<--- cabin | master | - none - | |
.....<--- interior | cabin | Individual truck interior sounds as for example: air warning, blinkers, sticks, park brake, wipers, windows, seat noise... |
|
.....<--- window_left | cabin | - none - | |
.....<--- window_right | cabin | - none - | |
<--- exterior | master | - none - | |
.....<--- traffic | exterior | Sounds of the traffic system. | |
.....<--- trailer | exterior | Player's trailer sounds. | |
.....<--- truck_effects | exterior | Player's truck effects (air cutoff, air gear, hook, horns, reverse, ...). |
|
.....<--- truck_engine | exterior | Player's truck engine. | |
.....<--- truck_exhaust | exterior | Player's truck exhaust. | |
.....<--- truck_noise | exterior | Player's truck noise (aero noise, suspension noise, ...). |
|
.....<--- world | exterior | Ambient and environmental sounds and effects. Prefab sounds, sounds of animations... |
|
<--- game | master | - none - | |
.....<--- music | game | In-game music (as a 'hurry up' melody). | |
.....<--- navigation | game | Voice navigation output. | |
.....<--- ui | game | Sounds of the user interface (click, mail, reward, camera, ...). |
|
.....<--- ui_music | game | Music for UI (menu, garage, service, ...). | |
.....<--- voiceover | game | Reserved for the future use. | |
<--- radio | master | Output for the in-game radio (user music) player. |