Documentation/Engine/Sound/Modding

From SCS Modding Wiki
Jump to navigation Jump to search

Modding Sound

FMOD requires each sound bank to have its own globally unique identifier (GUID). It also requires that the main mix buses of the master bank of each sound have the same GUIDs.
FMOD Studio does not provide a user interface to edit GUIDs, so to make it easier to create a correctly authored third party sounds, we are providing our Master Bank as a template for the new sound projects.

All modded sounds must be a part of new FMOD bank to be usable for the game.
Clicking the link below you can download "template.bank" FMOD Studio project.
You need install FMOD Studio software to authoring new sound for the game.

Create own bank - Step by step