Documentation/Tools/SCS Blender Tools/Import
You can import models and other elements which were exported to SCS intermediate-format data.
All these files uses PIX file extensions: PIM files are considered as main files containing model geometries, other extensions are PIT (trait data), PIC (colliders data), PIP (prefab data), PIS (skeleton data) and PIA (animation data).
The import functionality is in Blender's import menu as SCS Formats (.pim). Within the file requester you can find “SCS Import” panel.
Scale - scale of imported meshes and other elements.
Import Model (PIM) - you can turn Model file loading ON and OFF.
Use Normals - if this property is ticked, mesh will be imported with normals written in file. Otherwise normals are recalculated by Blender itself.
Use Welding - if this property is ticked, automatic vertex welding operation is performed on all imported meshes. It is sometimes necessary, because mesh geometries in PIX files are exported in a form, which can be called like “graphics-card-friendly”. It means, that vertices are doubled in many cases – on all places where hard edges are, UVs are not continuous, vertex colors are different for neighboring faces, etc. Auto Welding tries to make geometries as compact as possible.
Note: This feature can be time-consuming on larger geometries.
Welding Precision - threshold in decimal numbers to which values has to be the same that welding can take place. So in case of default value 4, values have to match up to for decimals which is in millimetre measurement 0.1 mm.
Import Trait (PIT) - you can turn Trait file loading ON and OFF.
Load Textures - if this property is ticked, all image textures will be loaded.
Import Collision (PIC) - you can turn Collision file loading ON and OFF.
Import Prefab (PIP) - you can turn Prefab file loading ON and OFF.
Import Skeleton (PIS) - you can turn Skeleton file loading ON and OFF.
Bone Scale - here you can specify the size of imported bones. It is usually rather complicated to change their size later.
Import Animations (PIA) - you can turn Animation files loading ON and OFF.
Search Subdirectories - if this property is ticked, all available subdirectories will be searched for animation files.
Note: Only animation files which belongs to an actual skeleton can be loaded. If they are not placed beside PIX files or any subdirectory, then you can still import animations later from Animation system#SCS Animations panel.