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Deer's tutorials update
So can you please make a bulletin of things you want to create first and post it on this page, thank you.
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Thank you for your feedback! So, I have been looking at this wiki for a long time (since early 2018) and noticed not much have changed on it since then. You are right, my tutorials are a lot like documentation (explanation) - for now. I feel that a good tutorial isn't just composed of steps 1, 2, 3. But rather a "here, this is how this item works and why, and here is the documentation that supports it" followed by the basic steps involved in making said item road pieces, prefabs, etc.
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At TruckersMP I have taught many team members using tutorials and explanations similar to this and I have had very successful results turning people with 0 knowledge of the Map Editor / Blender into knowledgeable mod makers. I have observed that the truck sim community finds the SCS wiki very outdated and not very helpful due to a overly simplified approach and lack of information. Example of this is the current Map Editor tutorials are very outdated (1 year+). I plan, with my tutorials, to provide a simple and easy approach for people wanting to do basic to advanced mod making of ETS2 / ATS to learn and increase their skills and understanding. That being said, I think my explanation followed by a tutorial is important in building ones understanding and skills of a certain topic. I have been asked almost 1,000 questions in the past 3 years about map/blender questions in Discord and steam. I try to solve all these questions with my simplified tutorial approach that I have used here.
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Also, I always assumed the Documentation part of this wiki (along with others) was the connection and explanation of items used by SCS towards modders. Basically, the Documentation section was for SCS only and I actually thought the tutorial section was only made by SCS. (We can blame modern generations for not knowing how wikis work I guess) For example, people wanted to know how the ETS2 winter 2023 portals worked but SCS have not yet shared how this works. Many people think the SCS wiki is dead. I worked for years editing the Source Engine wiki from Valve software to help modder make mods for that game - and look at it now! Anyway, I think the entire Tutorial section should be revised for a more modern age.
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Sorry if my message has jumped all around, I work overnight, and in the US, so I'm a little bit-tired right now but a fine sacrifice for a game and community I support. Anyway, here is my basic outline of tutorials but, of course, I plan to update as things change or as my interest/education in said topic increase/wane
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Map Editor
# Intro (setup, load, save, run, basic info)
# Roads
# Prefabs
# Additional Items (Weather area, models, buildings, curves)
# Performance Items ( Vis areas, cut planes)
# External Map
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Working with SII files
# Creating custom truck dealer
# Creating custom trailer dealer
# Ferry/Rail Connections
# Custom Cities
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Shared (Blender/SII/Map Editor)
# Custom Companies (2 types)
# Model looks #color_variants and more
# AI navigation network (paths)
# Mover models
# Interior Animation (dashboard)
# Custom vehicle (truckersmp scout car)
# Suggested working files and folder structure
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Blender
# Creating a basic prefab (company)
# Custom road pieces
# Custom prefabs (joints, splits)
# How to setup blender (modern version)
# Examples of the look and variant system
# Basic AO on models using Blender
# Practical use of SCS Blender RFX settings
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FMOD
# Creating new env sounds and point sounds
# Creating accessory sounds (horn
# Creating engine sounds (complete)
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That should cover it for now. I am welcome to feedback and if y'all want to modify my tutorials or have suggestions in where this info should go I am welcome to it. Oh yes and what about the visual editor extension? I am currently working on another tutorial: Roads. Let me know if this is what you mean by up to standards and part description?