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→Accessories
All core vehicle accessories have new attribute '''sounds'''. It is string array and each item has format of '''sound_name|sound_path'''. Sound path could be defined by three ways:
* empty string or "-" means no sound is played. also if the item is missing at all no sound sample will be plaed for given eventsound.* path to sound reference file ("*.soundref" ) file where sound event is written. This indirection suport easier modding if you only need link another osund sound wihtout actually touching sound banks.* "bank_path#event_name" whi which directly specified specifies event in sound bank. Advantage of this direct approach is mostly simplicityand readability.Most of the sounds events are former attributes of old sound accessory. For detailed info about all events in each accessory see their lists below.
== Vehicle Data ==