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= Introduction =
* Save map
== Automatic Walker->Mover Conversion ==As written [[Games/ETS2/Modding guides/1.35#Mover.2Fwalker_unification_and_improvement|here]], walker item support will be removed soon.There is a new command line parameter which enables the automatic conversion of walker items to mover items using existing mover models: * Create a text file with conversion rules** each line is a rule in format (TODOsource_walker_prefix),(target_mover_model)[,non - if specified 'prefer non movable anim' flag is used] e.g. <code>angry_man,m_angry01</code> or <code>foto,foto_man_01,non</code>* Run the editor with '''-conversion_walker_path (conversion_file)]''', where '''conversion_file''' is a ufs path to a file containing conversion rules* Save the map Using these example files you can convert our walkers into movers: [[File:Walker conversion.zip|thumb]]
= Changes & New Features =
== Editor ==
The editor now works as separate tool started by executing the game with "-edit" launch option/command line parameter. Its log is stored in '''editor.log.txt''' instead of the game.log.txt which is used by the game and preview modes.
== Weather/Lighting ==
From sun profiles has been removed all HDR multipliers. Its expected all of them are now included in respective intensity and color settings. If older sun profile format (with separate HDR settings) is loaded they are applied and removed. Thus re-saving weather in editor will update sun profiles to new format.
== Triggers ==
Due to improvements in game trigger handling, there was some cleanup in ''/def/world/trigger_action.sii'': several trigger commands were renamed and to keep backward compatibility, obsolete trigger actions were moved to ''/def/world/trigger_action.compatibility.sii''.
Proper usage for variants of texture background for AI vehicles is now per '''license_plate_type''' in '''traffic_vehicle''' class as was text of the plate. If no type is defined the game tries to guess from vehicle '''speed_class''' (like car, truck or bus). All other vehicle classes has to be defined explicitly or they get some default (either car or first defined license plate type).
Due to interaction with player-owned or player-controlled vehicles (apportioned trucks and trailer in US) such textures should still be named "truck_front", "truck_rear" or "trailer" respectively (like they were before). Failing to use these names in license plate definitions will end with improper license plate backgrounds for player vehicles.
== Vehicles data ==
=== Chassis data ===
There is new attribute '''nominal_voltage''' (float, default 24.0V) used for battery voltage simulations ranges and display.
=== Dashboard computer display elements (IDs) ===
Dash element '''ui_gauge''' has changed attributes - instead of single '''range''' attribute that defined range always from 0 is now used '''value_min''' and '''value_max''' for proper scaling of input values. Those values are directly mapped to old '''min''' and '''max''' attributes describing gauge angles.
New elements [[Documentation/Engine/Truck Interior Animations and IDs|IDs]] added:
* 1320 - battery voltage
* 1330 - battery voltage gauge, expected to be '''ui_gauge''' element type