The sound_engine_data unit class is used to define engine sounds. This unit is typically used in an array, with min_rpm and max_rpm ranges overlapping between members to allow crossfading.
Uses
- accessory_sound_data (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
name | string | Path to the sound clip (e.g. name: "/sound/truck/default/int/unloaded_1.ogg" )
| |
looped | bool | false | When true, the sound clip will be looped while active. When false, it will play once when triggered. Should always true for engine sounds. |
is_2d | bool | false | |
volume | float | 0.0 | Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) |
pitch_reference | float | 0.0 | The reference engine rpm of the recording. |
min_rpm | float | 0.0 | The lowest rpm the clip will be played at. |
max_rpm | float | 0.0 | The highest rpm the clip will be played at. |