The sound_data unit class is used to define sounds.
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
name | string | Path to the sound clip (e.g. name: "/sound/environment/timmys_ducks.ogg" )
| |
looped | bool | false | When true, the sound clip will be looped while active. When false, it will play once when triggered. |
is_2d | bool | false | When true, the sound ignores any spatial features (position, orientation, distance, movement). |
volume | float | 1.0 | Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) |