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Special tool for compositing final vertex color from 4 independent layers. Tool can be found inside [[Documentation/Tools/SCS_Blender_Tools/SCS_Tools_in_Tool_Shelf|SCS Tools in Tool Shelf ]] under button named '''VColoring'''.
Purpose of this operator is to have 4 separated channels: Color, Decal, AO and AO2 which are mixed in real time to final vertex color. gives you ability to have different kind of information saved separately. Manly this tool was designed for map assets creation, however it can be used for any other model too.