3
edits
Changes
Add new dynamic_cargo_data owner pointer attribute
|string
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|Path to the high level-of-detail detailed meshmodel descriptor (.pmd). This is used only for vehicles used by player. Additionally they are used in vehicle previews & browser windows.
|-
|model
|string
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|Path to the standard level-of-detail meshmodel descriptor (.pmd). If only a single LOD is used, it should be set up as '''model''', and the other attributes (detail_model, lods) should not be defined.
|-
|lods
|array<string array>
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|Paths to the reduced level-of-detail meshesmodel descriptors (.pmd), in order of increasing viewing distance (decreasing model complexity).
|-
|collision
|string
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|Path to the collision mesh descriptor (.pmc).|-|animations|array<owner_ptr>||Points to units of the type ''anim_idle'' or ''anim_random'' in order to assign dynamic animations to skinned cargo models.
|-
|variant
|token
|default|Selects Name of the variant to be used for on all models/collisions defineddescriptors of this accessory.
{{Note|All models defined for this '''accessory_cargo_data''' must have this variant name.}}
|-
|look
|token
|default|Selects Name of the look to be used for on all models defineddescriptors of this accessory.
{{Note|All models defined for this '''accessory_cargo_data''' must have this look name.}}
|-
|animationsdynamic_cargo_data|owner_ptr_arrayowner_ptr|null|Points to units a unit of the type ''anim_idle'' or ''anim_random'' in order [[Documentation/Engine/Units/dynamic_cargo_data|dynamic_cargo_data]] where data related to assign dynamic animations to skinned cargo models(un)loading are stored.
|}