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→Player truck definitions
# SII file: '''data.sii''' - ''defining: truck info, cameras, fallback rules for parts of the truck and required accessories. There is 8 mandatory fallback rules: chassis, cabin, interior, engine, transmission, f_wheel (or f_tire), r_wheel (or r_tire), paint_job and head_light''.
# Subfolders: ('''chassis''', '''cabin''', '''interior''', '''engine''', '''transmission''', '''paint_job''', '''head_light''', '''sound''') - ''defining different parts and accessories of the truck. First 7 folders are needed because of mandatory fallback rules and sound folder is needed for truck mandatory sounds definitions.''
# Optional folder: '''accessory''' - ''defining all possible accessories for the truck that user can install in game Upgrade Shop. This folder holds another level of sub folders for separating different accessory types that player can install on the truckand which are listed in Upgrade Shop once player selects proper accessory type. Moreover names of subfolders directly correspond to the names of model locators truck 3D model has to have for ability of having that types of accessoriesenabled in the game.''
<div class="folder_structure">
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=chassis}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=engine}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=headlighthead_light}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=interior}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=paint_job}}