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Documentation/Engine/Truck Interior Animations and IDs

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Revision as of 08:47, 25 February 2021 by Max (talk | contribs) (Element IDs (mostly ui::text_common type):)

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Interior Animations

The movement of various things in the truck interior is controlled by program-driven animations ( *_anim ). For each animation, the range is set by the *_anim_min and *_anim_max values. As most animations expect a range from 0 to 1, these are also the default values. If an animation expects any other value range, it will be stated below.

Special Animations

Attribute Name Function Behavior Notes
wheel_anim Steering wheel 0 - left full lock
0.5 - center
1 - right full lock
For best results, each keyframe should be less than 45°
The steering wheel bone should be named steering_w for compatibility with interchangeable steering wheels.
wheel_updown_anim Steering column tilt adjustment 0 - lowest setting
1 - highest setting
The default position is set by wheel_updown_anim_default
wheel_frontback_anim Steering column telescope adjustment 0 - fully retracted
1 - fully extended
The default position is set by wheel_frontback_anim_default
wiper_anim Windshield wipers 0→1 is a full wipe cycle
(from park to full travel and back to park)
The keyframes at 0 and 1 should match.
gadget_anim 0→1 is a full animation cycle
(animation will be played as a continuous loop)
This animation is played in a loop while the truck's ignition/electricity is on.

Stick Animations

Attribute Name Function Behavior Notes
blinker_anim Turn signal control lever 0 - left indicator active
0.5 - rest position
1 - right indicator active
lights_anim Headlight control 0 - lights off
0.5 - parking/clearance lights on
1 - headlights on
high_beam_anim High beam headlight control 0 - rest position
1 - high beams on
light_horn_stick_anim Light/city horn button 0 - rest position
1 - light horn being applied
wiper_stick_anim Windshield wiper control 0 - off
1 - maximum speed
This animation is interpolated based on the total number of wiper speeds. For example, if there are two additional wiper speeds (delays), 0.33 would correspond with the first and 0.67 with the second delay definition.
parking_stick_anim Parking brake control 0 - parking brake released
1 - parking brake applied
North America: Whether 'in' or 'out' is the applied state will depend on the truck – make sure that the animation matches the label on the valve or you will look like a goof.

The typical usage is for 'push to release' systems where the 0.0 state is 'in' and the 1.0 state is 'out'.

Europe:
flasher_4way_anim Four-way flasher (hazard light) control 0 - rest position
1 - hazard lights are active
For a button, the “depressed” state would be 0.5 to make the button press and rebound for both activation and deactivation
engine_start_anim Ignition and starting controls 0 - off
0.33 - electricity on
0.67 - engine on
1 - engine starting
beacon_anim Beacon on/off switch 0 - beacon off

1 - beacon on

trailer_air_stick_anim Trailer air supply valve 0 - trailer disconnected

1 - trailer connected

This is directly tied to whether a trailer is connected to the truck or not.

Typical usage is for a 'push to supply' type, so the valve is 'out' in the 0.0 state and 'in' in the 1.0 state

trailer_brake_stick_anim Trailer brake hand valve

(sometimes called the 'spike')

0 - rest position

1 - trailer brake hand valve fully applied

Do not confuse this with the trailer supply valve - the hand valve is used (rarely) to apply only the trailer brakes in a controlled manner
retarder_stick_anim Retarder control 0 - off

1 - maximum setting

engine_brake_stick_anim Engine brake control 0 - off

1 - maximum setting

Added in 1.38
auto_transmission_stick_anim Automatic transmission gear selector 0 - reverse
0.5 - neutral
1 - drive
lift_axle_stick_anim Lift axle switch/control
differential_lock_stick_anim Differential lock switch/control 0 - disengaged
1 - engaged
Added in ETS2 1.27/ATS 1.6

Gauge animations

This set of animations handles analog gauges. The related *_min and *_max attributes set the values that the start and end of the animation correspond to. Where the simulated value exceeds the min/max attribute, the animation is clamped.

Note: All *_psi_* attributes have been renamed to *_pressure_* as of ETS2 1.27/ATS 1.6. This is to reflect the change to bar (atmospheres) as the working pressure unit instead of psi.

Attribute Name Function Behavior Notes
oil_pressure_anim Engine oil pressure (bar) 0 - oil_pressure_anim_min

1 - oil_pressure_anim_max

3-6 bars (43.5-87 psi) is typical working value
water_temp_anim Engine water/coolant temperature (°C) 0 - water_temp_anim_min

1 - water_temp_anim_max

working value 90°C
battery_anim Battery potential (V) 0 - battery_anim_min

1 - battery_anim_max

Nominally 24V. For 12V systems, set the min/max attributes to twice the value the gauge displays and it should appear as if it is indeed a 12V system.
oil_temp_anim Engine oil temperature (°C) 0 - oil_temp_anim_min

1 - oil_temp_anim_max

working value 90°C
exhaust_temp_anim Exhaust gas temperature (°C) 0 - exhaust_temp_anim_min

1 - exhaust_temp_anim_max

working range cca to 650°C
diff_temp_anim Differential temperature (°C) 0 - diff_temp_anim_min

1 - diff_temp_anim_max

working value 90°C
tachometer_anim Tachometer in rpm (revolution per minute) 0 - tachometer_anim_min

1 - tachometer_anim_max

speedometer_anim Speedometer (km/h) 0 - speedometer_anim_min

1 - speedometer_anim_max

1mph = 1.60934km/h
air_pressure_anim Air brake reservoir pressure (bar) 0 - air_pressure_anim_min

1 - air_pressure_anim_max

brake_pressure_anim Air brake application (bar) 0 - brake_pressure_anim_min

1 - brake_pressure_anim_max

general_air_press_anim General air supply (bar) 0 - general_air_press_anim_min

1 - general_air_press_anim_max

trailer_air_press_anim Trailer air supply (bar) 0 - trailer_air_press_anim_min

1 - trailer_air_press_anim_max

suspension_load_anim Suspension load (newtons) 0 - suspension_load_anim_min

1 - suspension_load_anim_max

expects range in newtons (22t trailer creates like 70kN on kingpin)
fuel_anim Fuel gauge (relative to full) 0 - fuel_anim_min

1 - fuel_anim_max

By default, 0 corresponds to empty state and 1 corresponds to full
ad_blue_anim Ad Blue/DEF gauge (relative to full) 0 - fuel_anim_min

1 - fuel_anim_max

By default, 0 corresponds to empty state and 1 corresponds to full
turbo_anim Manifold pressure
consumption_anim Instantaneous fuel consumption in l/100km 0 - consumption_anim_min

1 - consumption_anim_max

scania gauge has 0 to 120
clock_big_anim Analog clock, minute hand (0-60) 0 - clock_big_anim_min (default 0)

1 - clock_big_anim_max (default 60)

clock_small_anim Analog clock, hour hand (0-12) 0 - clock_small_anim_min (default 0)

1 - clock_small_anim_max (default 24)

generic_anim Animation for other gauges. 0 when truck is turned off

1 when truck is turned on

Indicator animations

These animations are not interpolated from 0 to 1. Instead they have only 2 states: switched off (0) and switched on (1), so these animations should have only 2 key frames. All indicator animations are triggered during the start-up electrical check, as well as for their particular functions.

Attribute Name Function Behavior Notes
button_left_blinker Left turn signal indicator Flashes on and off with left/right turn signal The related attribute blinker_delay is describing length of the half blinking loop (in seconds)
button_right_blinker Right turn signal indicator
button_water_temp Water temperature warning light On when engine temperature is excessive
indicator_oil_temp Engine oil temperature warning light On when engine oil temperature is excessive
indicator_position_lights Position light indicator On when positional/marker/parking lights are on
button_lights Headlight indicator On when headlights are on
button_high_beam_lights Highbeam indicator On when highbeam headlights are on
indicator_aux_lights_front Front auxiliary lights indicator On when front auxiliary lights are on
indicator_aux_lights_roof Roof auxiliary lights indicator On when roof auxiliary lights are on
indicator_aux_lights_any Auxiliary lights indicator On when any auxiliary lights are on
indicator_low_air_pressure Low air pressure warning light On when air pressure drops below cca 5 bars
indicator_low_oil_pressure Low oil pressure warning light On when engine oil pressure is low This will also illuminate when the electrical is on and the engine is off
button_battery_warning Low battery voltage warning light On when battery voltage is low
button_low_fuel Low fuel warning light On when fuel level is low
indicator_low_adblue Low AdBlue/DEF warning light On when AdBlue/DEF level is low
button_jakebrake Engine brake indicator light On when engine brake (jake brake) is armed or active
button_parking_brake Parking brake indicator light On when parking brake is applied
button_4way Four-way flasher status light On when four-way flasher is on Indicator should be placed on hazard warning button for blinking
indicator_retarder Retarder status light On when the retarder is active
indicator_warning Damage warning indicator On when damage is 15% or more
indicator_stop Critical damage indicator On when damage is 50% or more
indicator_axle_lift Lift axle indicator On when lift axle is up
indicator_cruise_control Cruise control status light On when cruise control is engaged
indicator_generic Animation for other indicators 0 most of the time, 1 when truck is making electricity check (after turned on).
indicator_differential_lock Differential lock status light On when differential lock is engaged Added in ETS2 1.27/ATS 1.6
indicator_trailer_axle_lift Trailer lift axle status light On when trailer axle(s) are raised. Added in ETS2 1.27/ATS 1.6
indicator_weigh_green (ATS) Weigh pass transponder green (bypass) light On when the player may bypass an upcoming weigh station Added in ETS2 1.27/ATS 1.6
indicator_weigh_red (ATS) Weigh pass transponder red (no bypass) light On when the player must enter an upcoming weigh station Added in ETS2 1.27/ATS 1.6

Dashboards IDs

Screen of dashboard computers uses our UI library and shows thus UI elements. Each element has unique ID and can be used only once (due to caching). Most of fields can be used as two parameter template - value and unit, both are used accordingly to current game options. As in different languages can be units and other texts translated ensure that there are enough space for all of them.

Screen IDs ( ui::group type):

  • 100 to 800 - basic screens, up to 8 screens
  • 900 - warning screen, used when truck is damage and should be repaired, shown alone (without shared screen)
  • 950 - shared screen (used together with all basic screens)

Element IDs (mostly ui::text_common type):

  • 1000 - ambient temperature
  • 1010 - oil temperature
  • 1020 - current speed
  • 1030 - odometer, needs space for at least six digits
  • 1040 - current gear, uses N, A[number], R or R[number] for automatic and N, [number], R or R[number] for manual or sequential
  • 1050 - current clock time in proper format, eg. "12:34" (am/pm is omitted)
  • 1060 - remaining fuel in tank
  • 1070 - ui::text for fuel bar, the text is cut according to current fuel tank state
  • 1075 - ui::text that defines size, orientation and range of fuel bar (typical data "H~~0~~1", horizontal range 0 to 1)
  • 1080 - guessed operating range of vehicle
  • 1090 - water temperature
  • 1100 - cruise control speed value
  • 1110 - ui::text for oil pressure bar, the text is cut according to current oil pressure
  • 1115 - ui::text that defines size, orientation and range of oil pressure bar (typical data "H~~0~~8", horizontal range 0bar to 8bar (116psi))
  • 1120 - ui::text for air pressure bar, the text is cut according to current air pressure
  • 1125 - ui::text that defines size, orientation and range of air pressure bar (typical data "H~~0~~12", horizontal range 0bar to 12bar (174psi))
  • 1130 - ui::text for turbo pressure bar, the text is cut according to current oil pressure
  • 1135 - ui::text that defines size, orientation and range of turbo pressure bar (typical data "H~~0~~1", horizontal range 0 to 1)
  • 1140 - ui::text for adblue bar, the text is cut according to current adblue tank state
  • 1145 - ui::text that defines size, orientation and range of adblue bar (typical data "H~~0~~1", horizontal range 0 to 1)
  • 1150 - ui::text for water temperature bar, the text is cut according to current water temperature
  • 1155 - ui::text that defines size, orientation and range of water temperature bar (typical data "H~~0~~130", horizontal range 0°C to 130°C (32°F to 266°F))
  • 1160 - instant consumption
  • 1170 - average (trip) consumption
  • 1180 - unused
  • 1185 - unused
  • 1190 - damage warning icon, can be ui::group or ui::text or any other element that could show/hide
  • 1200 - low fuel warning icon, can be ui::group or ui::text or any other element that could show/hide
  • 1210 - trip distance
  • 1220 - compass, displays strings like "N", "E", "SW".
  • 1230 - engine brake icon
  • 1240 - cruise control icon, can be ui::group or ui::text or any other element that could show/hide. Cruise control speed (id 1100) explicitly CAN be child of this group.
  • 1250 - cruise control memory icon, can be ui::group or ui::text or any other element that could show/hide.
  • 1260 - low air pressure warning icon
  • 1270 - parking brake indicator icon
  • 1280 - engine running time
  • 1290 - retarder icon
  • 1300 - transmission gear (raw, without mode info)
  • 1310 - transmission mode (without gear info, A/M)
  • 1320 - battery voltage
  • 1330 - battery voltage gauge, expected to be ui_gauge element type
  • 1340 - oil temperature gauge, expected to be ui_gauge element type
  • 1350 - ui::text for instant fuel economy bar, the text is cut according to current value
  • 1355 - ui::text that defines size, orientation and range of instant fuel economy bar (typical data "H~~0~~5", horizontal range 0 to 5 km/l (11.8mpg))
  • 1360 - ui::text for average fuel economy bar, the text is cut according to current value
  • 1365 - ui::text that defines size, orientation and range of average fuel economy bar (typical data "H~~0~~5", horizontal range 0 to 5 km/l (11.8mpg))
  • 1370 - air pressure value (psi only)
  • 1380 - transmission mode, detailed (D/N/R/M)
  • 1390 - trip time
  • 1400 - trip average speed (trip distance / trip time)
  • 1410 - damage stop icon, can be ui::group or ui::text or any other element that could show/hide

Data for bars are entered in format "H~~0~~130", H means the bar is horizontal (or V for vertical), leftmost position represents value 0, rightmost position represents value 130. Empty text defaults to "H~~0~~1".