Documentation/Engine/Sound/Modding
< Documentation | Engine | SoundModding Sound
FMOD requires each sound bank to have its own globally unique identifier (GUID). It also requires that the main mix buses of the master bank of each sound have the same GUIDs.
FMOD Studio does not provide a user interface to edit GUIDs, so to make it easier to create a correctly authored third party sounds, we are providing our Master Bank as a template for the new sound projects.
All modded sounds must be a part of new FMOD bank to be usable for the game.
Clicking the link below you can download "template.bank" FMOD Studio project.
You need install FMOD Studio software to authoring new sound for the game.
Create own bank - Step by step
- Download template.bank project.
- Unzip project to the 'your new sound project' folder.
- Rename "template.fspro" file (in project root folder) to "[my project name].fspro".
(Not necessary but recommended.) - Open your project (simply open [my project name].fspro file) in FMOD Studio software.
- There are three browsers that can appear in an event editor window: the events browser, the banks browser, and the assets browser.
To create a new bank, right click in an empty space in the banks browser and select "New Bank". - Set the name of the new bank.
The bank name determines the name of the bank file so it is strongly recommended to use system independen names (lowercase chars, no spaces,...). - That is it!
New GUID is automatically create by FMOD for the new bank, so you have own independent bank which can be used in the game for modded sounds.
Notes: - Always create new bank because creating new GUID for the bank is necessary! - If you create new project from other templates (for ex. from your older project) also always create new bank. The GUIDs have to be unique!