The journey_events_road_event unit class is used to define Random Road Events.
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
name | string | Name of the road event (description). | |
set_idx | unsigned | Event's set. | |
start_cutscene | link_ptr | NULL | Start cutscene of the road event. |
end_cutscene | link_ptr | NULL | End cutscene of the road event. |
layer_cutscenes | array<link_ptr> | Array of layer cutscenes (cutscenes placed between start and end cutscenes). | |
mirror_cutscenes | array<link_ptr> | Array of layer cutscenes for mirror event. Check mirror_active attributes for more info. | |
layer_min_curve | array<float> | Minimal allowed curvature of the road for layer cutscenes (in degress). It has to be defined for each item of layer_cutscenes array. | |
layer_max_curve | array<float> | Maximal allowed curvature of the road for layer cutscenes (in degress). It has to be defined for each item of layer_cutscenes array. | |
min_length | float | -1.0 | Minimal length of whole random event (in meters). |
max_length | float | 10000.0 | Maximal length of whole random event (in meters). |
min_shoulder_space | float | -1.0 | Minimal shoulder space of the road (in meters). Compared with road look shoulder_space_left/shoulder_space_right attributes. |
max_shoulder_space | float | 100.0 | Maximal shoulder space of the road (in meters). Compared with road look shoulder_space_left/shoulder_space_right attributes. |
traffic_block | bool | false | Is necessary to block the most outer lane? |
weight | float | 1.0 | Weight of the generation probability of this road event. |
countries | array<token> | Array of tokens of allowed countries for this road event, empty array for no limitation. Uses full name like eg. 'france'. | |
excluded_countries | array<token> | Array of tokens of excluded countries for this road event. | |
min_time_constraint | unsigned | 0 | Minimal allowed time for this road event generation (in game minutes in day). |
max_time_constraint | unsigned | 24 * 60 | Maximal allowed time for this road event generation (in game minutes in day). |
min_duration | unsigned | 0 | Minimal accident duration, accident will be active for this time at least, even if the road has been released (in game minutes). |
area_tag | token | NULL | Limit the road event only to traffic area with certain tag (no tag for no limitation). |
slow_down_passing | bool | false | Should AI vehicles passing the road event in adjacent lane slow down? |
centerline_displacement | bool | false | Should AI vehicle drive near the centerline when passing the road event? |
bridge_forbidden | bool | false | Prevent spawning of this road event on bridges? |
tunnel_forbidden | bool | false | Prevent spawning of this road event in tunnels? |
left_hand_traffic | bool | false | False for right-hand traffic, true for left-hand traffic. |
allowed_lane_types | array<token> | Array of allowed lane types. Lane type is allowed if it's unit name contains some of the tokens from this array. Empty array means all lane are allowed (but still can be excluded with excluded_lane_types array). | |
excluded_lane_types | array<token> | Array of excluded lane types. Lane type is excluded if it's unit name contains some of the tokens from the array. | |
allowed_road_looks | array<token> | Array of allowed road looks. Expressed by suffix token of road look units. Empty array means that all road looks are allowed. | |
remove_map_sign | array<token> | If true then remove conflicting signs (speed limits) on the map overlapping with the road event. |