Contents
Interior Animations
For movement of various things in truck interior are used program driven animations ( _anim ). For each animation can be set range by *_anim_min and *_anim_max values. As most animations expect range from 0 to 1, this are also default values. If animation expect any other value range it will be stated below.
Special Animations
Attribute Name | Function | Behavior | Notes |
---|---|---|---|
wheel_anim | Steering wheel | 0 - left full lock 0.5 - center 1 - right full lock |
For best results, each keyframe should be less than 45° The steering wheel bone should be named steering_w for compatibility with interchangeable steering wheels. |
wheel_updown_anim | Steering column tilt adjustment | 0 - lowest setting 1 - highest setting |
The default position is set by wheel_updown_anim_default |
wheel_frontback_anim | Steering column telescope adjustment | 0 - fully retracted 1 - fully extended |
The default position is set by wheel_frontback_anim_default |
wiper_anim | Windshield wipers | 0→1 is a full wipe cycle (from park to full travel and back to park) |
The keyframes at 0 and 1 should match. |
gadget_anim |
Stick Animations
Attribute Name | Function | Behavior | Notes |
---|---|---|---|
blinker_anim | Turn signal control lever | 0 - left indicator active 0.5 - rest position 1 - right indicator active |
|
lights_anim | Headlight control | 0 - lights off 0.5 - parking/clearance lights on 1 - headlights on |
|
high_beam_anim | High beam headlight control | 0 - rest position 1 - high beams on |
|
light_horn_stick_anim | Light/city horn button | 0 - rest position 1 - light horn being applied |
|
wiper_stick_anim | Windshield wiper control | 0 - off 1 - maximum speed |
This animation is interpolated based on the total number of wiper speeds. For example, if there are two additional wiper speeds (delays), 0.33 would correspond with the first and 0.67 with the second delay definition. |
parking_stick_anim | Parking brake control | 0 - parking brake released 1 - parking brake applied |
North America: Whether 'in' or 'out' is the applied state will depend on the truck – make sure that the animation matches the label on the valve or you will look like a goof.
The typical usage is for 'push to release' systems where the 0.0 state is 'in' and the 1.0 state is 'out'. |
Europe: | |||
flasher_4way_anim | Four-way flasher (hazard light) control | 0 - rest position 1 - hazard lights are active |
For a button, the “depressed” state would be 0.5 to make the button press and rebound for both activation and deactivation |
engine_start_anim | Ignition and starting controls | 0 - off 0.33 - electricity on 0.67 - engine on 1 - engine starting |
|
beacon_anim | Beacon on/off switch | 0 - beacon off
1 - beacon on | |
trailer_air_stick_anim | Trailer air supply valve | 0 - trailer disconnected
1 - trailer connected |
This is directly tied to whether a trailer is connected to the truck or not.
Typical usage is for a 'push to supply' type, so the valve is 'out' in the 0.0 state and 'in' in the 1.0 state |
trailer_brake_stick_anim | Trailer brake hand valve
(sometimes called the 'spike') |
0 - rest position
1 - trailer brake hand valve fully applied |
Do not confuse this with the trailer supply valve - the hand valve is used (rarely) to apply only the trailer brakes in a controlled manner |
retarder_stick_anim | Retarder control | 0 - off
1 - maximum setting |
|
auto_transmission_stick_anim | Automatic transmission gear selector | 0 - reverse 0.5 - neutral 1 - drive |
|
lift_axle_stick_anim | Lift axle switch/control |
Gauge animations
This set of animations handles analog gauges. The related *_min and *_max attributes set the values that the start and end of the animation correspond to. Where the simulated value exceeds the min/max attribute, the animation is clamped.
Attribute Name | Function | Behavior | Notes |
---|---|---|---|
oil_psi_anim | Engine oil pressure in pounds per square inch (psi) | 0 - oil_psi_anim_min
1 - oil_psi_anim_max |
40-90 psi is typical working value |
water_temp_anim | Engine water/coolant temperature (°C) | 0 - water_temp_anim_min
1 - water_temp_anim_max |
working value 90°C |
battery_anim | Battery potential in volts | 0 - battery_anim_min
1 - battery_anim_max |
Nominally 24V. For 12V systems, set the min/max attributes to twice the value the gauge displays and it should appear as if it is indeed a 12V system. |
oil_temp_anim | Engine oil temperature (°C) | 0 - oil_temp_anim_min
1 - oil_temp_anim_max |
working value 90°C |
diff_temp_anim | Differential temperature (°C) | 0 - diff_temp_anim_min
1 - diff_temp_anim_max |
working value 90°C |
tachometer_anim | Tachometer in rpm (revolution per minute) | 0 - tachometer_anim_min
1 - tachometer_anim_max |
|
speedometer_anim | Speedometer (km/h) | 0 - speedometer_anim_min
1 - speedometer_anim_max |
1mph = 1.60934km/h |
air_psi_anim | Air brake reservoir pressure in psi (pounds per square inch) | 0 - air_psi_anim_min
1 - air_psi_anim_max |
working value 140 psi |
brake_psi_anim | Air brake application | range is 0 to 1, maximum pressure value should be equivalent of 60-70 psi | |
suspension_load_anim | Suspension load in newtons | 0 - suspension_load_anim_min
1 - suspension_load_anim_max |
expects range in newtons (22t trailer creates like 70kN on kingpin) |
fuel_anim | Fuel gauge (relative to full) | 0 - fuel_anim_min
1 - fuel_anim_max |
By default, 0 corresponds to empty state and 1 corresponds to full |
ad_blue_anim | Ad Blue/DEF gauge (relative to full) | 0 - fuel_anim_min
1 - fuel_anim_max |
By default, 0 corresponds to empty state and 1 corresponds to full |
turbo_anim | Manifold pressure | ||
consumption_anim | Instantaneous fuel consumption in l/100km | 0 - consumption_anim_min
1 - consumption_anim_max |
scania gauge has 0 to 120 |
clock_big_anim | Analog clock, minute hand (0-60) | ||
clock_small_anim | Analog clock, hour hand (0-12) | ||
generic_anim | Animation for other gauges. | 0 when truck is turned off 1 when truck is turned on |
Indicator animations
These animations are not interpolated from 0 to 1. Instead they have only 2 states: switched off (0) and switched on (1), so these animations should have only 2 key frames. All indicator animations are triggered during the start-up electrical check, as well as for their particular functions.
Attribute Name | Function | Behavior | Notes |
---|---|---|---|
button_left_blinker | Left turn signal indicator | Flashes on and off with left/right turn signal | The related attribute blinker_delay is describing length of the half blinking loop (in seconds) |
button_right_blinker | Right turn signal indicator | ||
button_water_temp | Water temperature warning light | On when engine temperature is excessive | |
indicator_oil_temp | Engine oil temperature warning light | On when engine oil temperature is excessive | |
indicator_position_lights | Position light indicator | On when positional/marker/parking lights are on | |
button_lights | Headlight indicator | On when headlights are on | |
button_high_beam_lights | Highbeam indicator | On when highbeam headlights are on | |
indicator_aux_lights_front | Front auxiliary lights indicator | On when front auxiliary lights are on | |
indicator_aux_lights_roof | Roof auxiliary lights indicator | On when roof auxiliary lights are on | |
indicator_aux_lights_any | Auxiliary lights indicator | On when any auxiliary lights are on | |
button_low_air_psi | Low air pressure warning light | On when air pressure drops below 60psi | |
button_low_oil_psi | Low oil pressure warning light | On when engine oil pressure is low | This will also illuminate when the electrical is on and the engine is off |
button_battery_warning | Low battery voltage warning light | On when battery voltage is low | |
button_low_fuel | Low fuel warning light | On when fuel level is low | |
indicator_low_adblue | Low AdBlue/DEF warning light | On when AdBlue/DEF level is low | |
button_jakebrake | Engine brake indicator light | On when engine brake (jake brake) is armed or active | |
button_parking_brake | Parking brake indicator light | On when parking brake is applied | |
button_4way | Four-way flasher status light | On when four-way flasher is on | indicator should be placed on hazard warning button for blinking |
button_abs | Anti-lock braking system light | There is currently no special behavior for this indicator | |
button_bbw | |||
button_avi | |||
indicator_retarder | Retarder status light | On when the retarder is active | |
indicator_warning | Damage warning indicator | ||
indicator_stop | Critical damage indicator | ||
indicator_axle_lift | Lift axle indicator | On when lift axle is up | |
indicator_cruise_control | Cruise control status light | On when cruise control is engaged | |
indicator_generic | Animation for other indicators | 0 most of the time, 1 when truck is making electricity check (after turned on). |
Dashboards IDs
Screen of dashboard computers uses our UI library and shows thus UI elements. Each element has unique ID and can be used only once (due to caching). Most of fields can be used as two parameter template - value and unit, both are used accordingly to current game options. As in different languages can be units and other texts translated ensure that there are enough space for all of them.
Screen IDs ( ui::group type):
- 100 to 800 - basic screens, up to 8 screens
- 900 - warning screen, used when truck is damage and should be repaired, shown alone (without shared screen)
- 950 - shared screen (used together with all basic screens)
Element IDs (mostly ui::text_common type):
- 1000 - ambient temperature
- 1010 - oil temperature
- 1020 - current speed
- 1030 - odometer, needs space for at least six digits
- 1040 - current gear, uses N, D[number], R or R[number] for automatic and N, [number], R or R[number] for maual
- 1050 - current clock time in proper format, eg. "12:34 pm"
- 1060 - remaining fuel in tank
- 1070 - ui::text for fuel bar, the text is cut left-to-right according to current fuel tank state
- 1075 - ui::text that defines size, orientation and range of fuel bar
- 1080 - guessed operating range of vehicle
- 1090 - water temperature
- 1100 - cruise control speed value
- 1110 - ui::text for oil pressure bar, the text is cut according to current oil pressure
- 1115 - ui::text that defines size, orientation and range of oil pressure bar (typical data "H~~0~~116", horizontal range 0psi to 116psi (8bar))
- 1120 - ui::text for air pressure bar, the text is cut according to current air pressure
- 1125 - ui::text that defines size, orientation and range of air pressure bar (typical data "H~~0~~174", horizontal range 0psi to 174psi (12bar))
- 1130 - ui::text for turbo pressure bar, the text is cut according to current oil pressure
- 1135 - ui::text that defines size, orientation and range of turbo pressure bar (typical data "H~~0~~1", horizontal range 0 to 1)
- 1140 - ui::text for adblue bar, the text is cut according to current adblue tank state
- 1145 - ui::text that defines size, orientation and range of adblue bar
- 1150 - ui::text for water temperature bar, the text is cut according to current water temperature
- 1155 - ui::text that defines size, orientation and range of water temperature bar (typical data "H~~0~~130", horizontal range 0*C to 130*C)
- 1160 - instant consumption
- 1170 - average (trip) consumption
- 1180 - unused
- 1185 - unused
- 1190 - damage warning icon, can be ui::group or ui::text or any other element that could show/hide
- 1200 - low fuel warning icon, can be ui::group or ui::text or any other element that could show/hide
- 1210 - trip distance
- 1220 - compass, displays strings like "N", "E", "SW".
- 1230 - engine brake icon
- 1240 - cruise control icon, can be ui::group or ui::text or any other element that could show/hide. Cruise control speed ( 1100) explicitly CAN be child of this group.
- 1250 - cruise control memory icon, can be ui::group or ui::text or any other element that could show/hide.
Data for bars are entered in format "H~~0~~130", H means the bar is horizontal (or V for vertical), leftmost position represents value 0, rightmost position represents value 130. Empty text defaults to "H~~0~~1".