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Documentation/Engine/Console/Commands

< Documentation‎ | Engine‎ | Console
Revision as of 17:10, 14 January 2016 by ErykDwornicki (talk | contribs)

Name Parameters Purpose
cheat - Not available in final builds
check TODO TODO
cs_export TODO TODO
dispatch TODO TODO
echo TODO TODO
edit TODO TODO
edit_build TODO TODO
edit_build_spawns TODO TODO
edit_mark TODO TODO
edit_save TODO TODO
edit_save_backend TODO TODO
edit_save_text TODO TODO
edit_unit TODO TODO
exec TODO TODO
exit TODO TODO
g_delete_idx TODO TODO
g_delete_uid TODO TODO
g_dump TODO TODO
g_dump_signs TODO TODO
g_find_prefab TODO TODO
g_game_dump TODO TODO
g_info TODO TODO
g_item_count TODO TODO
g_mode TODO TODO
g_msaa TODO TODO
g_next_border_node TODO TODO
g_path TODO TODO
g_replace_prefab TODO TODO
g_save_curve_as_text TODO TODO
g_sel_dist TODO TODO
g_sel_item TODO TODO
g_sel_type TODO TODO
g_sel_uid TODO TODO
g_ui_recache TODO TODO
g_wander_output TODO TODO
game TODO TODO
goto TODO TODO
key TODO TODO
mark_country TODO TODO
mm_check TODO TODO
mm_defrag TODO TODO
mm_dump TODO TODO
mm_flush TODO TODO
mm_flush_repeatedly TODO TODO
mm_sys TODO TODO
multimon TODO TODO
pause TODO TODO
preview TODO TODO
profiler_autoshow TODO TODO
profiler_dump TODO TODO
quit TODO TODO
route TODO TODO
s_info TODO TODO
save TODO TODO
screenshot <custom_name> Makes a screenshot.

The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional.

sdk <operation> Perform SDK operation

<operation> parameter can be:

  • reinit - reinitializes the SDK
  • unload - unload all plugins
  • reload - reloads all plugins
set - -
spawn <object_type> Spawn traffic object
test - Not available in final builds
uset <cva>] <value> Set value of the cvar by name - in case cvar was not found creates new.
validate - Start validation
warp <speed> Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0