Documentation/Tools/SCS Blender Tools/Export
Beside exporting models from Export Panel you can export models from menu entry SCS Game Object(s) (.pim). It features the same behaviour as export panel with exception that all files will be exported in selected directory.
Note: Even if you can select different directory it still has to be inside current SCS Project Base Path otherwise it would be impossible to reconstruct relative texture paths.
Export Options
First option here covers scope of export, where you can choose between all three types of export scope similar as in Export Panel#Export modes (Scope).
Export Scale - see the chapter Export Panel#Other export options
Apply Modifiers - see the chapter Export Panel#Other export options
Apply Only 'Edge Split' Modifier - see the chapter Export Panel#Other export options
Output Format - see the chapter Export Panel#Other export options