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- ...uration of textures and UV mappings (see [[Documentation/Tools/SCS Blender Tools/Materials/Lamp system|Lamp system]]). That's why Blender Tools are having this two additional tools to easily map UV mappings to proper texture tiles and also preview desired2 KB (313 words) - 08:52, 14 November 2016
- Almost all shaders inside SCS Game engine are using vertex colors. That's why it's very important how you ...t will "darken" the model and what will be above 0.5 will result in "brighter" mesh.1 KB (225 words) - 09:21, 16 February 2016
- ...entation/Tools/SCS_Blender_Tools/SCS_Tools_in_Tool_Shelf|SCS Tools in Tool Shelf]] under button named '''VColoring'''. ...is to have 4 separated channels: Color, Decal, AO and AO2 which are mixed in real time to final vertex color. So this gives you ability to have differen1 KB (233 words) - 15:02, 22 December 2017
- SCS Tools shelf consist of set of tools which can be used for objects in 3D viewport. == Tool Shelf ==4 KB (603 words) - 13:34, 22 December 2017
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- SCS Tools shelf consist of set of tools which can be used for objects in 3D viewport. == Tool Shelf ==4 KB (603 words) - 13:34, 22 December 2017
- Almost all shaders inside SCS Game engine are using vertex colors. That's why it's very important how you ...elow 0.5 it will "darken" the model and what will be above 0.5 will result in "brighter" mesh.1 KB (219 words) - 12:41, 6 December 2019
- Almost all shaders inside SCS Game engine are using vertex colors. That's why it's very important how you ...t will "darken" the model and what will be above 0.5 will result in "brighter" mesh.1 KB (225 words) - 09:21, 16 February 2016
- SCS Tools Sidebar consists of a set of tools which can be used for objects in 3D viewport. ...bar is hidden by default in fresh Blender installations. To show it, while in '''Object Mode''', expand the '''View''' menu and enable the '''[ ] Sidebar4 KB (662 words) - 21:38, 29 April 2024