Documentation/Engine/Units/accessory truck data
The accessory_truck_data unit class defines basic information, cameras, fallback rules, and required accessories for the player's truck. Units of this type are defined in /def/vehicle/truck/<brand.model>/data.sii.
Attributes
Many common attributes are inherited from accessory_data. Required attributes are bolded.
Name | Type | Default Value | Description |
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info | array<string> | Two info members are typically defined for accessory_truck_data:
info[]: "@@brand_peterbilt@@" // The truck brand
info[]: "@@series_peterbilt_579@@" // The truck model
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require | array<token> | Accessory types which should be required, regardless of the vehicle configuration, should be defined in accessory_truck_data. For more information, see accessory_data. | |
behind_camera | link_ptr | The unit name of the camera to use for the orbit (2) view. Typically camera.behind.basic .
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interior_camera | link_ptr | The unit name of the camera to use for the interior (1) view. Typically camera.interior.<brand>.<model> .
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interior_camera_oculus | link_ptr | The unit name of the camera to use for the interior (1) view when using a head-mounted display. Typically camera.interior.<brand>.<model>.oculus .
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window_camera | link_ptr | The unit name of the camera to use in the lean-out (5) view. Typically camera.window.basic .
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bumper_camera | link_ptr | The unit name of the camera to use in the bumper (6) view. Typically camera.bumper.basic .
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cabin_camera | link_ptr | The unit name of the camera to use for the cabin-top (4) view. Typically camera.cabin.basic , placed at the cam_cabin* locator of the active cabin accessory variant.
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wheel_camera | link_ptr | The unit name of the camera to use in the wheel (7) view. Typically camera.wheel.basic .
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top_camera | link_ptr | The unit name of the camera to use for the overhead (3) view. Typically camera.top.basic .
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top_fixed_camera | link_ptr | Typically unused. | |
tv_camera | link_ptr | The unit name of the camera to use in TV (8) view. Typically camera.tv.basic .
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predefined_tv_camera | link_ptr | Typically unused. | |
side_camera | link_ptr | Typically unused. | |
wander_camera | link_ptr | The unit name of the camera to use in wander mode. Typically camera.wander . The player typically won't encounter this mode as it is primarily used for testing.
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debug_camera | link_ptr | The unit name of the camera to use for the developer/fly camera (0). Typically camera.debug .
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fallback | array<string> | Each member contains a specially-formatted string which defines an accessory type (token) and the relative path to an SII file with a safe fallback accessory defined. So a fallback rule for chassis may look like fallback[]: "chassis|4x2.sii" which would call on /def/vehicle/truck/<make.model>/chassis/4x2.sii if there is ever a problem with the vehicle's currently assigned chassis accessory that makes it invalid or unloadable.
Accessories in the accessory folder are handled somewhat specially. For example, a rule for Note: There are 15 required fallback rules: chassis, cabin, engine, transmission, f_tire, f_disc, f_hub, f_nuts, r_tire, r_disc, r_hub, r_nuts, head_light, paint_job, interior. It is generally advisable to include a rule for steering_w if the truck has interchangeable steering wheels. | |
pin overrides | multiple arrays | TODO truck/trailer config scene pin overrides (see renault T) |