Documentation/Engine/Game data
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All of SCS games is using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder otherwise game may malfunction or even crash. That's why this topic is giving insight to game base folder structure, it's crucial resources and their place in folders.
In general topic is showing and describing structure of the folder and files as you get them by using Game Archive Extractor for two basic files with .scs extension found in game installation directory: "base.scs" and "def.scs".
Root game folder
Root game folder consists of:
├─ automat - the storage for materials which are converted. ├─ contentbrowser ├─ custom - historical folder where the modded definitions were stored. ├─ def - definitions of the game data. ├── animated_model ├── camera ├── cargo ├── city ├── climate ├── company ├── country ├── desktop ├── ferry ├── initial_save ├── jobs ├── regional_settings ├── sign ├── stamp ├── vehicle ├── world ├─ dlc - do we have this in final builds??? ├─ effect - set of the graphical effects (shaders) ├─ font - fonts used by game. ├─ map - map data. ├─ material - materials used by UI and the objects (there you put materials before conversion???). ├─ model - storage for models. ├─ model2 - storage for models. (describe diference) ├─ prefab - storage for prefabs. ├─ prefab2 - storage for prefabs. (describe difference prefab<>prefab2) ├─ road_template ├─ sound - sounds used by game. ├─ system - ├─ ui - ui dialogs and windows definitions. ├─ uilab - (not sure if we ship this folder) ├─ unit - ├─ vehicle - vehicle related files. ├─ video - video based animated textures. ├─ autoexec.cfg - configuration file which is automatically exectued on game startup └─ version.txt - TXT file containing game version string