Difference between revisions of "Documentation/Tools/SCS Blender Tools/Intended workflow"
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== Usual mod == | == Usual mod == | ||
− | [[File:modding_workflow_new.png| | + | [[File:modding_workflow_new.png|border|500px]] |
== Usual mod combined with dependency mod (using custom paths) == | == Usual mod combined with dependency mod (using custom paths) == | ||
− | [[File:modding_workflow_custom_paths.png]] | + | [[File:modding_workflow_custom_paths.png|border|500px]] |
== Creating mod for release (left-overs removal) == | == Creating mod for release (left-overs removal) == | ||
− | [[File:modding_workflow_clean_rsrc.png]] | + | [[File:modding_workflow_clean_rsrc.png|border|500px]] |
Revision as of 14:53, 3 February 2016
This page presents intended work flow you shall use when creating any mod for SCS games. Work flow is presented in few images each of them presenting different cases you might face while creating your mod.