Difference between revisions of "Documentation/Engine/Sound/Downloads"
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| [http://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_137.zip fmod_template_sound_project_137] || 1.37 || 2.00.07 || | | [http://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_137.zip fmod_template_sound_project_137] || 1.37 || 2.00.07 || | ||
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== Sound examples == | == Sound examples == | ||
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| file || 1.38 (beta) || 2.01.01 || Warning: Not public game version! | | file || 1.38 (beta) || 2.01.01 || Warning: Not public game version! | ||
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− | | [http://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_137.zip Engine - Peterbilt 579] | + | | [http://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_137.zip Engine - Peterbilt 579] || 1.37 || 2.00.07 || |
|} | |} | ||
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Revision as of 08:54, 9 July 2020
WARNING !
We would like to public sound samples here.
The sound system of the games is still in the work in progress state.
Please be careful to select correct FMOD Studio version and sound samples for your mods.
Here could be the samples which are used for the future game versions. Never use them for the mods which target is current public version of the game.
FMOD® version
Game version | FMOD version | Remark |
---|---|---|
1.38 (beta) | 2.01.01 | Warning: Not public game version! |
1.37 | 2.00.07 |
Master Bank Template
Master Bank is primary sound bank of the sound system.
Current template should be used to create new sound bank project which can be used in the game moddes.
See Modding sounds
Template | Game version | FMOD version | Remark |
---|---|---|---|
fmod_template_sound_project_138 (beta 1) | 1.38 (beta) | 2.01.01 | Warning: Not public game version! |
fmod_template_sound_project_137 | 1.37 | 2.00.07 |
Sound examples
This sounds examples demonstrate techniques to create specific sounds, loops and parameter usage.
Never use this samples directly to create sound bank for your mod!
Good technique is:
1) create valid your sound bank project from the template
2) copy events from sample project to your project (by FMOD Studio)
Example | Game version | FMOD version | Description |
---|---|---|---|
file | 1.38 (beta) | 2.01.01 | Warning: Not public game version! |
Engine - Peterbilt 579 | 1.37 | 2.00.07 |