Difference between revisions of "Documentation/Engine/Sound/TruckEngine"
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=== Event "start_bad" === | === Event "start_bad" === | ||
+ | Event "start_bad" plays sound of unsuccessful starting of the engine.<br> | ||
+ | It have to be 3D event. The event should be routed to the "truck_engine" audio bus.<br> | ||
+ | The event is one-shot sound (without loop).<br> | ||
+ | There are no other parameters for the event.<br> | ||
+ | It is possible to use randomization of the assets supported by FMOD Studio.<br> |
Revision as of 12:36, 6 March 2020
Contents
Sounds - Truck Engine
The sound of the truck engine is very specific kind of the sounds.
Engine sound is very sensitive to be balanced between sound sources.
So there are a few rules for the engine sound:
- The each sound of the truck engine is in the separate sound bank.
- There are only three events and all must be implemented in the bank.
- It is not supported to combine events of different banks for the engine sound.
Engine Sound Events
- All events are at the folder "engine" in the events browser.
- This events should exist in the bank:
engine/engine
engine/exhaust
engine/start_bad
Event "engine"
Event "exhaust"
Event "start_bad"
Event "start_bad" plays sound of unsuccessful starting of the engine.
It have to be 3D event. The event should be routed to the "truck_engine" audio bus.
The event is one-shot sound (without loop).
There are no other parameters for the event.
It is possible to use randomization of the assets supported by FMOD Studio.