Difference between revisions of "Documentation/Engine/Units/sound data"
< Documentation | Engine | Units
Jump to navigation
Jump to search
(→Attributes) |
|||
Line 32: | Line 32: | ||
|volume | |volume | ||
|float | |float | ||
− | | | + | |1.0 |
|Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) | |Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) | ||
|} | |} |
Revision as of 14:01, 20 June 2017
The sound_data unit class is used to define sounds.
Attributes
Name | Type | Default Value | Description |
---|---|---|---|
name | string | Path to the sound clip (e.g. name: "/sound/environment/timmys_ducks.ogg" )
| |
looped | bool | false | When true, the sound clip will be looped while active. When false, it will play once when triggered. |
is_2d | bool | false | |
volume | float | 1.0 | Playback volume relative to recorded level (0.0 is full attenuation, 1.0 is straight through, 2.0 is twice as loud) |