Difference between revisions of "Documentation/Engine/Game data"
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<div class="folder_structure"> | <div class="folder_structure"> | ||
− | [[#Root game folder|Root Game Folder]] | + | {{FileSystemTreeEntry|icon=FST-IconRoot|type=|name=[[#Root game folder|Root Game Folder]]}} |
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=ui}} | ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=ui}} | ||
├─ {{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=company_manager}} ''Company manager UI layouts.'' | ├─ {{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=company_manager}} ''Company manager UI layouts.'' |
Revision as of 14:16, 4 March 2016
All of SCS games are using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder otherwise game may malfunction or even crash. That's why this topic is giving insight to game base folder structure, it's crucial resources and their place in folders.
In general topic is showing and describing structure of the folders and files as you get them by using Game Archive Extractor for two basic files with .scs extension found in game installation directory: "base.scs" and "def.scs".
Contents
Root game folder
Root game folder consists of:
├automat Material storage with generated material files produced during conversion of 3D model assets with conversion tools. ├contentbrowser Folder used by Map Editor content browser TODO: wait for confirmation. ├custom Legacy folder for storing custom/modded definitions (NOTE: This folder is deprecated and might be removed in the future). ├def See: Definitions. ├dlc Shared models used by dlc such like "dead end" sign. ├effect Set of compiled shader effects used by game for rendering of any visual element. ├font See: Fonts. ├map Storage for maps and it's additional data. ├material See: Predefined materials. ├matlib TODO: wait for confirmation. ├model Storage for 1st generation of map assets. ├model2 Storage for 2nd generation of map assets. ├prefab Storage for 1st generation of prefab assets. ├prefab2 Storage for 2nd generation of prefab map assets. ├road_template Road template models for new system of road generation. ├sound See: Sounds. ├system Low level engine resources needed for console and fall-back cases of missing resources. ├ui See: UI definitions. ├uilab TODO: wait for confirmation. ├unit Definitions for predefined hookups spawned in game trough locators, for example: light flare, light sources, no weather areas. ├vehicle See: Vehicle model resources. ├video Video based animated textures for UI. ├autoexec.cfg Configuration file which is automatically executed on game start-up. └version.txt File containing game version string.
Definitions
Definitions for most of configurable game content like: vehicles, economy, map assets etc.
Root Game Folder ├def ├animated_model ├camera ├cargo ├city ├climate ├company ├country ├desktop ├ferry ├initial_save ├jobs ├regional_settings ├sign ├stamp ├vehicle ├world ├aux_lamp_colors.sii Defines players vehicle auxiliary light mask colors. ├bank_data.sii Bank loans configuration. ├car_colors.sii Defines colors for AI traffic vehicles. ├cargo.sii Storage of cargoes for trailer generation. When defining your own cargoes use infixed version of this Sii file for example: "cargo.my_mod.sii". ├city.sii Storage of cities in game. When defining your own cities use infixed version of this Sii file for example: "city.my_mod.sii". ├climate.sii Storage of climate profiles. When defining your own climate use infixed version of this Sii file for example: "climate.my_mod.sii". ├company.sii Storage of companies that can be used in game. When defining your own companies use infixed version of this Sii file for example: "company.my_mod.sii". ├... ├country.sii Storage of countries used in game. When defining your own countries use infixed version of this Sii file for example: "country.my_mod.sii". ├... ├economy_data.sii Game economy definition. ├... ├env_data.sii Environment global configuration such as day in the year. << TODO: This is not clean enough for me. ├... ├ferry.sii Storage of ferry ports. When defining your own cargoes use infixed version of this Sii file for example: "ferry.my_mod.sii". ├... ├game_data.sii Various global game definitions. ├hdr.sii High dynamic range effect definitions. ├... ├job_trailer_preview.sii Scene setup for generating preview images of trailers in freight market. ├job_truck_preview.sii Scene setup for generating preview images of trucks in quick jobs. ├job_wotr_trailer_preview.sii Scene setup for generating preview images of trailers in WOTR contracts. ├... ├mail_data.sii Defines players mails. ├photo_camera_data.sii Configuration of Photo Mode camera. ├... ├police_data.sii Defines player offences: fine amounts, offence check delay. ├... ├sound_player.sii Defines sounds for UI actions and global game sounds. ├... ├traffic_data.sii Defines different AI traffic data: total AI max count, yield attributes, safety distances etc. └vehicle_lamp_colors.sii
Fonts
Folder for storing game fonts.
Root Game Folder ├─ font ├─ license_plate └─ sign
Predefined materials
Library of predefined materials and textures.
Root Game Folder ├─ material ├─ custom ├─ decal ├─ deferred ├─ editor ├─ environment ├─ flags ├─ logo ├─ metal ├─ overlay ├─ prefab ├─ road ├─ rocks ├─ ropes ├─ sign ├─ special ├─ terrain ├─ tiled └─ ui
Sounds
Library of sounds used by game.
Root Game Folder ├─ sound ├─ ai ├─ environment ├─ mover ├─ music ├─ truck └─ ui
UI definitions
Library of all UI layout and control definitions including vehicle dashboards.
Root Game Folder ├ui ├─ company_manager Company manager UI layouts. ├─ dashboard Truck dashboard UI layouts. ├─ desc UI descriptors. ├─ editor Editor UI layouts. ├─ license_plate Licence plate UI layouts. ├─ options Options screens UI layouts. └─ template UI templates (definitions of the controls look)
Vehicle model resources
Root Game Folder ├vehicle ├─ ai ├─ driver ├─ share ├─ trailer* ├─ truck └─ wheel