Difference between revisions of "Documentation/Engine/Game data"

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(Created page with "All of SCS games is using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder game may malfunction or...")
 
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All of SCS games is using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder game may malfunction or even crash.
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All of SCS games is using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder otherwise game may malfunction or even crash. That's why this topic is giving insight to game base folder structure, it's crucial resources and their place in folders.
  
That being said this topic is presenting base game folder structure, groups of crucial game resources and in which folder they have to be positioned to work with the game.
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In general topic is showing and describing structure of the folder and files as you get them by using [[Documentation/Tools/Game Archive Extractor|Game Archive Extractor]] for two basic files with .scs extension found in game installation directory: "'''base.scs'''" and "'''defs.scs'''".
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= Root game folder =
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Root game folder consists of:
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* custom
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* def
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* dlc
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* effect
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* font
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* locale
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* map
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* material
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* model
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* model2
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* prefab
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* prefab2
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* road_template
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* sound
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* system
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* ui
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* uilab
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* unit
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* vehicle
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* video
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* autoexec.cfg
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* version.txt
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[[Category:TODO]]

Revision as of 15:51, 29 February 2016

All of SCS games is using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder otherwise game may malfunction or even crash. That's why this topic is giving insight to game base folder structure, it's crucial resources and their place in folders.

In general topic is showing and describing structure of the folder and files as you get them by using Game Archive Extractor for two basic files with .scs extension found in game installation directory: "base.scs" and "defs.scs".

Root game folder

Root game folder consists of:

  • custom
  • def
  • dlc
  • effect
  • font
  • locale
  • map
  • material
  • model
  • model2
  • prefab
  • prefab2
  • road_template
  • sound
  • system
  • ui
  • uilab
  • unit
  • vehicle
  • video
  • autoexec.cfg
  • version.txt