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TBDosolete attributes'''eye_adaptation_speed''' is split to '''dark_adaptation_speed''' and '''bright_adaptation_speed''' SIMPLE_ATTR_UINT_ARRAY(bloom_resizing_steps, NULL), SIMPLE_ATTR_UINT_ARRAY(bloom_filter_radius, NULL), SIMPLE_ATTR_FLOAT3_ARRAY(bloom_minimal_color, NULL), SIMPLE_ATTR_FLOAT3_ARRAY(bloom_half_intensity_color, NULL), SIMPLE_ATTR_FLOAT3_ARRAY(scene_multiplier, NULL), SIMPLE_ATTR_FLOAT3_ARRAY(bloom_multiplier, NULL), SIMPLE_ATTR_FLOAT_ARRAY(target_white, NULL), SIMPLE_ATTR_FLOAT_ARRAY(sunshaft_strength, NULL), The game can convert most of those attributes on its side for now but this support will be removed in future.
→Weather
Sun profile has few new attributes. Attribute '''stability''' defines chance of locking sky index for following sun profile (0.0 = completely random, 1.0 = sky index stays if possible).
Few color attributes have been changed from array to float3 values with names. They all had '''_hdr_coef''' postfix in names. List of new names ambient, diffuse, specular, sky_color, sun_color, fog_color, fog_color2. The game can convert them on its side for now but this support will be removed in future.
== Sound ==