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* '''''navigation_semaphore_wait_duration''''' (90.0) - Time cost of going through semaphore in game-time seconds.
* '''''navigation_stop_wait_duration''''' (60.0) - Time cost of going through stop sign in game-time seconds.
* '''''navigation_turn_own_side_duration''''' (15.0) - Time cost of turning to the own side (e.g. right in USA/continentalcontinentalEU, left in UK). Additive.* '''''navigation_turn_oposite_side_duration''''' (45.0) - Time cost of turning to the oposite side (e.g. left in USA/continentalcontinentalEU, right in UK). Additive.
Weights used for time evaluation:
* '''''navigation_time_semaphore_wait_duration''''' (60.0) - Time cost of going through semaphore in game-time seconds - time calculation.
* '''''navigation_time_stop_wait_duration''''' (30.0f) - Time cost of going through stop sign in game-time seconds - time calculation.
* '''''navigation_time_turn_own_side_duration''''' (10.0f) - Time cost of turning to the own side (e.g. right in USA/continentalcontinentalEU, left in UK) - time calculation. Additive.* '''''navigation_time_turn_oposite_side_duration''''' (30.0) - Time cost of turning to the oposite side (e.g. left in USA/continentalcontinentalEU, right in UK) - time calculation. Additive.
A road items in editor can be marked with "GPS Avoid" flag. This will cause the navigation to apply a huge penalty to paths using this road. There is no such flag for prefab items however prefab_model definition supports a gps_avoid attribute which will enable it for all uses of that prefab in map.