Difference between revisions of "Documentation/Engine/Detours"

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DE are procedurally generated and do not need specific data definition for specific detours. Only things you need to provide are cutscenes for road closure, road blocks and for the detour cause event.
 
DE are procedurally generated and do not need specific data definition for specific detours. Only things you need to provide are cutscenes for road closure, road blocks and for the detour cause event.
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== Cutscenes data unit ==
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DE are part of the journey event framework so they use the same cutscene units as the random road events. You can see detailed descriptions of the cutscene unit here: [http://modding.scssoft.com/wiki/Documentation/Engine/Random_Road_Events#Cutscenes_for_random_events]

Revision as of 16:32, 20 December 2018

Detour preview 1
Detour preview 2

Detours (DE) are dynamically generated situations causing closure of a whole road.

DE are procedurally generated and do not need specific data definition for specific detours. Only things you need to provide are cutscenes for road closure, road blocks and for the detour cause event.

Cutscenes data unit

DE are part of the journey event framework so they use the same cutscene units as the random road events. You can see detailed descriptions of the cutscene unit here: [1]