Difference between revisions of "Documentation/Engine/Game data"
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Root game folder consists of: | Root game folder consists of: | ||
− | <pre> | + | <div stlye="color: black; |
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+ | border: 1px solid #ddd; | ||
+ | padding: 1em; | ||
+ | white-space: pre-wrap;"> | ||
├─ [[/automat/]] | ├─ [[/automat/]] | ||
├─ contentbrowser | ├─ contentbrowser | ||
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├─ autoexec.cfg - configuration file which is automatically exectued on game startup | ├─ autoexec.cfg - configuration file which is automatically exectued on game startup | ||
└─ version.txt - TXT file containing game version string | └─ version.txt - TXT file containing game version string | ||
− | </ | + | </div> |
[[Category:TODO]] | [[Category:TODO]] |
Revision as of 15:35, 2 March 2016
All of SCS games is using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder otherwise game may malfunction or even crash. That's why this topic is giving insight to game base folder structure, it's crucial resources and their place in folders.
In general topic is showing and describing structure of the folder and files as you get them by using Game Archive Extractor for two basic files with .scs extension found in game installation directory: "base.scs" and "def.scs".
Root game folder
Root game folder consists of:
├─ automat ├─ contentbrowser ├─ custom ├─ def ├─ dlc ├─ effect ├─ font ├─ map ├─ material ├─ model ├─ model2 ├─ prefab ├─ prefab2 ├─ road_template ├─ sound ├─ system ├─ ui ├─ uilab ├─ unit ├─ vehicle ├─ video ├─ autoexec.cfg - configuration file which is automatically exectued on game startup └─ version.txt - TXT file containing game version string