Difference between revisions of "Documentation/Engine/Game data"

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Line 7: Line 7:
 
Root game folder consists of:
 
Root game folder consists of:
 
<pre>
 
<pre>
 +
├─ automat
 +
├─ contentbrowser
 
├─ custom
 
├─ custom
 
├─ def
 
├─ def
Line 12: Line 14:
 
├─ effect
 
├─ effect
 
├─ font
 
├─ font
├─ locale
 
 
├─ map
 
├─ map
 
├─ material
 
├─ material
Line 27: Line 28:
 
├─ vehicle
 
├─ vehicle
 
├─ video
 
├─ video
├─ autoexec.cfg
+
├─ autoexec.cfg - configuration file which is automatically exectued on game startup
└─ version.txt
+
└─ version.txt - TXT file containing game version string
 
</pre>
 
</pre>
  
 
[[Category:TODO]]
 
[[Category:TODO]]

Revision as of 13:52, 2 March 2016

All of SCS games is using partially prescribed folder structure. This means that some resources must have proper name and be placed into proper folder otherwise game may malfunction or even crash. That's why this topic is giving insight to game base folder structure, it's crucial resources and their place in folders.

In general topic is showing and describing structure of the folder and files as you get them by using Game Archive Extractor for two basic files with .scs extension found in game installation directory: "base.scs" and "def.scs".

Root game folder

Root game folder consists of:

├─ automat
├─ contentbrowser
├─ custom
├─ def
├─ dlc
├─ effect
├─ font
├─ map
├─ material
├─ model
├─ model2
├─ prefab
├─ prefab2
├─ road_template
├─ sound
├─ system
├─ ui
├─ uilab
├─ unit
├─ vehicle
├─ video
├─ autoexec.cfg - configuration file which is automatically exectued on game startup
└─ version.txt - TXT file containing game version string