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Documentation/Tools/SCS Blender Tools/Materials

42 bytes added, 08:48, 16 February 2016
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== Properties and usage ==
Properties in material are shader type dependent. So each type of shader may have different attributes and textures. Additionally there is "WT" button for some of the properties which can be written through all of the looks, for more information see the section [[Documentation/Tools/SCS Blender Tools/Look system#Write Through|Look system#Write Through]]
=== Substance ===
Substance property is item from list of physical materials, which is loaded from Material Substance Library file (see [[Documentation/Tools/SCS Blender Tools/Global Settings#Path Settings|Global Settings#Path Settings]]). These can for example set up the physical type of the road surface.
=== Material Attributes ===
Property defining path to texture or texture object file (TOBJ - pointers to texture images). Using map icon on the side of this property will open file browser where you will be able to select image or any TOBJ for using it as texture. After selecting, the image will be automatically applied to material.
<blockquote>{{Note|Usage of texture which is not from SCS project directory (see [[Documentation/Tools/SCS Blender Tools/Global Settings#Path Settings|Global Settings#Path Settings]]) and it's sub-directories may cause errors and warnings on export!}}
</blockquote>

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