Difference between revisions of "Documentation/Engine/Sound/Downloads"
(Updated FMod version because of 1.43 release. And fixed English.) |
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=== WARNING ! === | === WARNING ! === | ||
− | We would like to | + | We would like to publish sound samples here.<br> |
The sound system of the games is still in the work in progress state.<br> | The sound system of the games is still in the work in progress state.<br> | ||
<br> | <br> | ||
Line 29: | Line 29: | ||
! Template !! Game version !! FMOD version !! Remark | ! Template !! Game version !! FMOD version !! Remark | ||
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_143_01.zip fmod_template_sound_project_143_01] || 1.43 || 2.01.05 || |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_139_01.zip fmod_template_sound_project_139_01] || 1.39 || 2.01.05 || |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_138_01.zip fmod_template_sound_project_138] || 1.38 || 2.01.01 || |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/fmod_template_sound_project_137.zip fmod_template_sound_project_137] || 1.37 || 2.00.07 || |
|} | |} | ||
<br> | <br> | ||
== Sound examples == | == Sound examples == | ||
− | + | These sound examples demonstrate techniques to create specific sounds, loops and parameter usage.<br> | |
− | '''Never use | + | '''Never use these samples directly to create sound bank for your mod!'''<br> |
<br> | <br> | ||
''Good technique is:<br> | ''Good technique is:<br> | ||
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! Example !! Game version !! FMOD version !! Description | ! Example !! Game version !! FMOD version !! Description | ||
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_142_01.zip Engine - Peterbilt 579] || 1.42 || 2.01.05 || Including the remote engine sound example. |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/example_sounds_world_140_01.zip World sounds example] || 1.40 || 2.01.05 || |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/example_sounds_truck_139_01.zip Truck sounds example] || 1.39 || 2.01.05 || |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_139_01.zip Engine - Peterbilt 579 (beta)] || 1.39 (beta) || 2.01.05 || |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_138_01.zip Engine - Peterbilt 579] || 1.38 || 2.01.01 || |
|- | |- | ||
− | | [ | + | | [https://download.eurotrucksimulator2.com/sound/example_sound_engine_peterbilt_579_137.zip Engine - Peterbilt 579] || 1.37 || 2.00.07 || |
|} | |} | ||
<br> | <br> |
Latest revision as of 00:47, 4 February 2023
WARNING !
We would like to publish sound samples here.
The sound system of the games is still in the work in progress state.
Please be careful to select the correct FMOD Studio version and sound samples for your mods.
Here could be the samples that are used for future game versions. Never use them for the mods which target is a current public version of the game.
FMOD® version
Game version | FMOD version | Remark |
---|---|---|
1.43 | 2.02.05 | |
1.39 | 2.01.05 | |
1.38 | 2.01.01 | |
1.37 | 2.00.07 |
Master Bank Template
Master Bank is the primary sound bank of the sound system.
The current template should be used to create a new sound bank project which can be used in the games' mods.
See Modding sounds
Template | Game version | FMOD version | Remark |
---|---|---|---|
fmod_template_sound_project_143_01 | 1.43 | 2.01.05 | |
fmod_template_sound_project_139_01 | 1.39 | 2.01.05 | |
fmod_template_sound_project_138 | 1.38 | 2.01.01 | |
fmod_template_sound_project_137 | 1.37 | 2.00.07 |
Sound examples
These sound examples demonstrate techniques to create specific sounds, loops and parameter usage.
Never use these samples directly to create sound bank for your mod!
Good technique is:
1) create valid your sound bank project from the template
2) copy events from sample project to your project (by FMOD Studio)
Example | Game version | FMOD version | Description |
---|---|---|---|
Engine - Peterbilt 579 | 1.42 | 2.01.05 | Including the remote engine sound example. |
World sounds example | 1.40 | 2.01.05 | |
Truck sounds example | 1.39 | 2.01.05 | |
Engine - Peterbilt 579 (beta) | 1.39 (beta) | 2.01.05 | |
Engine - Peterbilt 579 | 1.38 | 2.01.01 | |
Engine - Peterbilt 579 | 1.37 | 2.00.07 |