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edits
Changes
→unlit.tex
<li><p>'''"truckpaint.tsnmapuv.airbrush.altuv"''' - with extra texture defining normal maps using it's own UV layer. Beside normal maps shader also features "truckpaint.altuv" and "truckpaint.airbrush" extensions.</p></li></ol>
=== unlit.tex === Shader which is drawing surfaces after world has been lit, meaning surfaces using this shader will result into direct texture color multiplied by diffuse material parameter without any lighting applied.
=== unlit.vcol.tex ===
=== water ===