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→dif.spec.oclu.add.env
General usage of this shader is as recognized as using [[#dif.spec]] with "ambient occlusion" texture.
=== dif.spec.oclu.add.env === Same as [[#dif.spec.oclu]] with additional reflection pass and texture.
=== dif.spec.over.dif.opac ===
=== dif.spec.weight ===